标题: 陪伴机器人之基于情感辨识音乐播放器系统
Emotion-Based Music Player for Companion Robots
作者: 史威德
Carlos Cervantes
宋开泰
Song, Kai-Tai
电机资讯国际学位学程
关键字: 心情;情感语音识别;音乐播放器;Emotion Recognition;Speech;Mood;Music Player
公开日期: 2011
摘要: 现今低资源需求与平价之嵌入式系统已普遍应用于各式产品中。透过使用者情感表达,可以增进人们与科技产品间之互动。本研究尝试提出互动应用的人机介面设计,利用声音讯号作为情感辨识基础,进而创造一个可感知情绪的音乐播放器,以应用于智慧型手机与智慧机器人。由于人类具有复杂的情绪,例如快乐或高兴,不能仅藉由某些特定的数据类别来加以区分,因此我们提出的系统可以将简短的语音投射至二维Valence - Arousal情绪座标,使用者任何情感可以以相队应之连续值表示。本论文之方法允许系统自动从歌曲资料库中选取音乐,这些被选取歌曲也以二维Valence - Arousal数值呈现。此外,我们提出一个激励策略,如果使用者声音被侦测为负面情绪,即会自动选取并播放多样化音乐类型,用于提升使用者情感进而达到更平静及快乐的境界。此概念已被应用现于流行且平价嵌入式平台 Beagleboard XM,它提供使用者电子麦克风及触控式萤幕作为输入设备。本论文提出之系统可被使用于人机介面应用,举凡陪伴式机器人、汽车音响及通讯设备。其中通讯设备,如手机,可以根据使用者情绪状态播放合适音乐。
Currently resource constrained and inexpensive embedded systems have become virtually an ubiquitous technology. The way in that people interact with this technology can be improved by using emotional information from the user. In this work, a novel human-machine interaction system is proposed where emotional recognition from the speech signal is used to create an emotion aware music player that can be implemented on a standard smartphone-like embedded platform. Since a person’s emotion cannot always be classified in a certain number of categories such as happy or angry, the proposed system maps an inputted short speech utterance to a two dimensional emotional plane of valence and arousal, where any given emotions can have continuous values. This strategy allows the system to automatically select a piece of music from a database of songs, in which emotions are also expressed using arousal and valences values. Furthermore, a cheer-up strategy is proposed where in case the detected emotional content is detected as negative, music songs with varying emotional content are played in order to cheer-up the user to a more neutral –happy state. The system has been implemented in a popular inexpensive embedded platform Beagleboard XM which uses an electret microphone and a touch screen panel as input from the user. The proposed system can be used in human-machine interface applications like companion robots, car sound systems and communication devices like cellphones, where music can be played according to user’s emotional state.
URI: http://140.113.39.130/cdrfb3/record/nctu/#GT079803512
http://hdl.handle.net/11536/46635
显示于类别:Thesis


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