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dc.contributor.author康皓華en_US
dc.contributor.authorKang, Hao-Huaen_US
dc.contributor.author吳毅成en_US
dc.contributor.authorWu, I-Chenen_US
dc.date.accessioned2015-11-26T01:05:37Z-
dc.date.available2015-11-26T01:05:37Z-
dc.date.issued2012en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT079955521en_US
dc.identifier.urihttp://hdl.handle.net/11536/50437-
dc.description.abstract六子棋是在2005年由吳毅成教授所發明的一種棋類遊戲,近年來已經發展成為世界性的遊戲。本實驗室也針對六子棋研發了一個AI程式──NCTU6,它曾獲得兩屆六子棋奧林匹亞賽局競賽六子棋項目的金牌,以及在人機競賽中擊敗許多棋士。然而目前NCTU6仍有需改進的地方,當AI在進行迫著空間搜尋時,會花費相當多的時間做一些不必要的搜尋。這篇論文的目的是為了利用區域相關攻擊的搜尋演算法(Dependency-Based Search)的概念來改善NCTU6的迫著空間搜尋演算法(Threat Space Search)。然而要將區域相關攻擊演算法的概念套用於六子棋極為困難,這篇論文提出了一些方法來解決相關的攻擊問題。實驗結果證實了區域相關攻擊演算法應用於六子棋的效果優異,迫著空間搜尋的速度提升了約3倍,尤其是針對某些搜尋量特別大的盤面,能夠有效壓低搜尋時間,最高達到50倍以上的加速。zh_TW
dc.description.abstractThe Connect6 game, first introduced by Professor I-Chen Wu in 2005, now becomes one of the popular games in the world. NCTU6 is a Connect6 AI program developed in our lab, which has won gold medals in ICGA tournaments twice and defeated many professional players in Man-Machine Connect6 championships. The objective of this thesis is to apply the concept of Dependency-Based Search to Threat Space Search of NCTU6. Though the AI of NCTU6 works very well, it takes a lot of time on Threat Space Search for traversing many unnecessary positions. The result of the experiment shows that Dependency-Based Threat Space Search speeds up by a factor of 3 in average, and about 50 times faster for some hard positions.en_US
dc.language.isozh_TWen_US
dc.subject迫著空間搜尋zh_TW
dc.subject區域相關攻擊搜尋zh_TW
dc.subject六子棋zh_TW
dc.subject保守迫著空間搜尋zh_TW
dc.subjectThreat Space Searchen_US
dc.subjectDependency-Based Searchen_US
dc.subjectConnect6en_US
dc.subjectConservative Threat Space Searchen_US
dc.title以區域相關攻擊為主的六子棋搜尋演算法zh_TW
dc.titleDependency-Based Search for Connect6en_US
dc.typeThesisen_US
dc.contributor.department資訊科學與工程研究所zh_TW
顯示於類別:畢業論文


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