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dc.contributor.author陳干越en_US
dc.contributor.authorChen, Kan-Yuehen_US
dc.contributor.author吳毅成en_US
dc.contributor.authorWu, I-Chenen_US
dc.date.accessioned2014-12-12T01:59:12Z-
dc.date.available2014-12-12T01:59:12Z-
dc.date.issued2012en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT079955531en_US
dc.identifier.urihttp://hdl.handle.net/11536/50445-
dc.description.abstract為了有效率地解決電腦遊戲對局的應用問題,我們可利用實驗室過去開發之適用於電腦遊戲對局之桌機網格系統-Computer Game Desktop Grid (CGDG)來解決。電腦遊戲對局的應用問題具有低延遲、高動態特性,而且必須使用龐大的運算資源。 為了提升CGDG的可擴充性、容錯能力、運算資源平衡,本篇論文設計了一套方法將原本的單一仲介系統加以改良擴充為多重仲介系統,提供了更高的容錯能力以及擴充性。zh_TW
dc.description.abstractIn order to solve the computer game applications efficiently, our laboratory has developed Computer Game Desktop Grid (CGDG) for these applications. These issues of computer game applications are low latency and high dynamic features. In order to enhance the scalability, fault tolerance, and computing resources load balancing. This paper extends a single broker system to multiple brokers systems, and support higher fault tolerance and scalability.en_US
dc.language.isozh_TWen_US
dc.subject格網計算zh_TW
dc.subject志願型計算zh_TW
dc.subjectgrid computingen_US
dc.subjectvolunteer computingen_US
dc.title適用於電腦遊戲之桌機網格多重仲介者之發展zh_TW
dc.titleThe Development of the Multi-Broker Desktop Grid for Computer Gamesen_US
dc.typeThesisen_US
dc.contributor.department資訊科學與工程研究所zh_TW
顯示於類別:畢業論文