標題: | 遊戲式教材的可重用劇情之視覺化編輯器之設計與實作 The Design and Implementation of Visual Authoring Tool for Reusable Scenario Applied to Game-Based Courseware |
作者: | 陳品宏 Chen, Pin Hung 陳登吉 Chen, Deng-Jyi 多媒體工程研究所 |
關鍵字: | 視覺化編輯器;劇情重用;視覺化劇情;視覺化語言;遊戲式教材;Game-based teaching material;Game-based teaching;Visual programming language;Visual scenario;Reusable component;Visual programming editor |
公開日期: | 2011 |
摘要: | 隨著科技的進步,數位學習日漸蓬勃發展,一般傳統的紙本教材,已經不太能夠滿足學習者的需求。智慧型手機與平板電腦的發達,也使得越來越多學習者將學習的平台從紙本上轉往智慧型手機或是平板電腦。由文字、聲音、影像與圖片等組合而成的多媒體教材變得日趨流行。遊戲式的教材也屬於多媒體教材的一種,藉由遊戲的特性讓學習者在學習的過程獲得更多的學習動機與更好的學習效率,所以遊戲式的教學已經慢慢的倍受注目。
雖然遊戲式教學有更好的學習效果,但是在編輯的過程中,遊戲式教材卻是較困難於一般傳統紙本教材的編輯。遊戲式教材提供了良好的互動、絢爛的聲音與華麗影像的效果,藉由這些特色去提高學習者學習動機,但是就是因為這些迷人的特色讓遊戲式教材的編輯困難。編輯一遊戲式教材編輯者首先須克服寫程式的困難、整合多種媒體的困難與演員的穿插互動等問題。所以提供一視覺化的編輯環境讓編輯者可以在此環境用視覺化語言編輯遊戲式教材劇情可以使得遊戲式教材的編輯更有效率。 With the progress of science and technology, e-learning is developed rapidly. Learners can’t be satisfied with using traditional textual teaching materials only. More and more learners had transferred their learning platform from the paper to the smart phone or tablet PC. With the composition of text, image, audio and video, multimedia’s teaching materials become more and more popular. Game-based teaching materials are a kind of multimedia teaching materials. Learners will have higher learning motivations and better learning efficiency with the characteristics of the game. Game-based teaching already gets much attention gradually. Although game-based teaching materials have more learning efficiency, it is harder to be edited than that of traditional textual teaching material. Game-based teaching materials provide a good interaction, the effect of the gorgeous voice and the attraction of images, using these features to improve learners' learning motivations. But because of using these features, game-based teaching materials are more difficult to be edited. When editors edit the game-based teaching materials, they have to overcome the difficulties of writing program, integrating multimedia and interspersing interactive actors. Therefore, providing a visual programming environment makes editors get more efficiency when edit the game-based teaching materials by using visual programming language in this environment. |
URI: | http://140.113.39.130/cdrfb3/record/nctu/#GT079957544 http://hdl.handle.net/11536/50609 |
顯示於類別: | 畢業論文 |