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dc.contributor.author劉方正en_US
dc.contributor.authorFang-Zhang Liuen_US
dc.contributor.author荊宇泰en_US
dc.contributor.authorYu-Tai Chingen_US
dc.date.accessioned2014-12-12T02:04:27Z-
dc.date.available2014-12-12T02:04:27Z-
dc.date.issued2003en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT009123540en_US
dc.identifier.urihttp://hdl.handle.net/11536/52957-
dc.description.abstract現今,作影像變形的方法有許多,但最主要還是以Registration的方法為主,因此在實作方面難免會遭遇到使用複雜性與效率性等等方面的問題;本論文提出根據Statistical Models of Appearance的方法發展出物體自動化變形系統的方法;我們稱我們的方法為Active Shape Models for Warping(ASMW)。並將該方法應用於果蠅腦中mushroom body及其周圍組織以及神經warping的實驗。zh_TW
dc.description.abstractRecently, there are many ways to do image warping. Most of them were based on Registration. The registration based approaches need many user assists and thus are not automatic methods. In this thesis, we developed a 3D warping algorithm based on the Active Shape Model (ASM). We call the proposed method the “Active Shape Models for Warping(ASMW)”. The method was applied to warp between mushroom bodies of fruit fly brain.en_US
dc.language.isozh_TWen_US
dc.subject變形zh_TW
dc.subject形變zh_TW
dc.subject果蠅腦zh_TW
dc.subjectActive Shape Modelsen_US
dc.subjectASMen_US
dc.subjectActive Appearance Modelsen_US
dc.subjectAAMen_US
dc.title以 Active Shape Model 為基礎的 3D 物體變形演算法zh_TW
dc.title3D Objects Warping Algorithm Based on the Active Shape Modelen_US
dc.typeThesisen_US
dc.contributor.department資訊科學與工程研究所zh_TW
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