Title: Emotion and sense of telepresence: The effects of screen viewpoint, self-transcendence style, and NPC in a 3D game environment
Authors: Lee, Jim Jiunde
傳播研究所
Institute of Communication Studies
Keywords: computer game;emotion;self-transcendence style;telepresence
Issue Date: 2007
Abstract: Telepresence, or the sense of "being there", has been discussed in the literature as an essential, defining aspect of a virtual environment, including definitions rooted in behavioral response, signal detection theory, and philosophy, but has generally ignored the emotional aspects of the virtual experience. The purpose of this study is to examine the concept of presence in terms of people's emotional engagement within an immersive mediate environment. Three main theoretical statements are discussed: a). Objective telepresence: display viewpoint; b). Subjective telepresence: emotional factors and individual self-transcendence styles; c). Social telepresence: program-controlled entities in an on-line game environment. This study has implications for how research could be conducted to further our understanding of telepresence. Validated psychological subjective techniques for assessing emotions and a sense of telepresence will be applied. The study results could improve our knowledge of the construct of telepresence, as well as better inform us about how a virtual environment, such as an online game, can be managed in creating and designing emotional effects.
URI: http://hdl.handle.net/11536/5556
ISBN: 978-3-540-73108-5
ISSN: 0302-9743
Journal: HUMAN-COMPUTER INTERACTION, PT 3, PROCEEDINGS
Volume: 4552
Begin Page: 393
End Page: 400
Appears in Collections:Conferences Paper