標題: The effects of digital games on undergraduate players' flow experiences and affect
作者: Chiang, Yu-Tzu
Cheng, Chao-Yang
Lin, Sunny S. J.
教育研究所
Institute of Education
公開日期: 2008
摘要: The purpose of this study is to investigate the effects of digital games on undergraduate players' flow experiences and affect. Our findings suggested that both violent and nonviolent digital games would evoke undergraduate players' flow experiences and positive affect. Digital games may not arouse participants' real aggression regardless of playing violent or nonviolent digital games. Undergraduate participants' flow experiences and positive affect after playing nonviolent digital games were higher than playing violent digital games. The authors suggested that experimental designs and sex in the participants' composition would have impacts on our results. The limitation was discussed as well.
URI: http://hdl.handle.net/11536/575
http://dx.doi.org/10.1109/DIGITEL.2008.11
ISBN: 978-0-7695-3409-1
DOI: 10.1109/DIGITEL.2008.11
期刊: DIGITEL 2008: SECOND IEEE INTERNATIONAL CONFERENCE ON DIGITAL GAME AND INTELLIGENT TOY ENHANCED LEARNING, PROCEEDINGS
起始頁: 157
結束頁: 159
Appears in Collections:Conferences Paper


Files in This Item:

  1. 000262657100029.pdf

If it is a zip file, please download the file and unzip it, then open index.html in a browser to view the full text content.