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dc.contributor.authorTsai, Yao-Yangen_US
dc.contributor.authorLin, Wen-Chiehen_US
dc.contributor.authorCheng, Kuangyou B.en_US
dc.contributor.authorLee, Jeheeen_US
dc.contributor.authorLee, Tong-Yeeen_US
dc.date.accessioned2014-12-08T15:07:21Z-
dc.date.available2014-12-08T15:07:21Z-
dc.date.issued2010-03-01en_US
dc.identifier.issn1077-2626en_US
dc.identifier.urihttp://dx.doi.org/10.1109/TVCG.2009.76en_US
dc.identifier.urihttp://hdl.handle.net/11536/5792-
dc.description.abstractWe present a physics-based approach to generate 3D biped character animation that can react to dynamical environments in real time. Our approach utilizes an inverted pendulum model to online adjust the desired motion trajectory from the input motion capture data. This online adjustment produces a physically plausible motion trajectory adapted to dynamic environments, which is then used as the desired motion for the motion controllers to track in dynamics simulation. Rather than using Proportional-Derivative controllers whose parameters usually cannot be easily set, our motion tracking adopts a velocity-driven method which computes joint torques based on the desired joint angular velocities. Physically correct full-body motion of the 3D character is computed in dynamics simulation using the computed torques and dynamical model of the character. Our experiments demonstrate that tracking motion capture data with real-time response animation can be achieved easily. In addition, physically plausible motion style editing, automatic motion transition, and motion adaptation to different limb sizes can also be generated without difficulty.en_US
dc.language.isoen_USen_US
dc.subject3D human motionen_US
dc.subjectphysics-based simulationen_US
dc.subjectbiped walk and balanceen_US
dc.subjectmotion capture dataen_US
dc.titleReal-Time Physics-Based 3D Biped Character Animation Using an Inverted Pendulum Modelen_US
dc.typeArticleen_US
dc.identifier.doi10.1109/TVCG.2009.76en_US
dc.identifier.journalIEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICSen_US
dc.citation.volume16en_US
dc.citation.issue2en_US
dc.citation.spage325en_US
dc.citation.epage337en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.department多媒體工程研究所zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.contributor.departmentInstitute of Multimedia Engineeringen_US
dc.identifier.wosnumberWOS:000273396600013-
dc.citation.woscount14-
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