完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | 石千泓 | en_US |
dc.contributor.author | Chien-Hung Shih | en_US |
dc.contributor.author | 劉育東 | en_US |
dc.contributor.author | Yu-Tung Liu | en_US |
dc.date.accessioned | 2014-12-12T02:30:03Z | - |
dc.date.available | 2014-12-12T02:30:03Z | - |
dc.date.issued | 2002 | en_US |
dc.identifier.uri | http://140.113.39.130/cdrfb3/record/nctu/#NT910222014 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/69961 | - |
dc.description.abstract | 環境設計及分析,在建築與都市設計上,無論是在前端或後期的發展上,始終扮演了極重要的角色。所以我們會使用新發展的媒體,例如電腦.地理資訊系統(GIS Geography Information System)、空間模擬器(VR CAVE)有效率的進行前端動作。另一方面,電影工業使用了20年前開始起步的動態攝影機合成(camera-matching)技術,在現今數位的環境下,建構出虛實共構的螢幕空間。 然而,由於前述合成工具的硬體十分龐大與昂貴,軟體門檻也極高,在建築領域的應用上,並不符合經濟效益,所以在環境設計的領域上,仍然使用靜態的合成圖像軟體如Photoshop模擬真實。此研究的方向企圖使用”樂高心風暴”(Lego Mindstorm)的互動式機械人來複製精準的動態攝影機路徑,並利用可與其溝通的程式語言Visual Basic Code來發展可控制其旋轉計數器與馬達的工具程式,回應外部的事件。以上述之軟硬體為基礎,將其資動態料輸入3D軟體,例如3D Studio Max,藉由自行撰寫的script,可以更方便的編譯出攝影機路徑,並將藉由軟體自動化生產的數位模型合成至環境影像,運用立體顯示的手法,呈現出虛實共構的立體環境動畫。 因為前述之軟硬體的低成本.容易得到以及更完善的互動模組,環境設計師也許可使用此整合性的技術,來呈現出品質更高的模擬動畫,甚至是仍在發展階段中的互動式空間即時模擬,突破之前的表現限制。 | zh_TW |
dc.description.abstract | Environmental design and analysis have played critical roles in architecture and urban design, we use newly developed media, such as computer graphic and animations, and virtual reality CAVE, and GIS (Geography Information System) for more vivid simulation. The camera matching technology used in filming industry for the past 20 years is now able to create a virtual space in the digital environment today. However, the hardware used in camera-matching technology is large in size and expensive in cost, and the software requirement is high as well; thus its usage in architecture is not economical. Instead, environmental simulation is often completed in still composition software, such as Adobe Photoshop. As a result, this research intends to use interactive Robotics of Lego Mindstorm to accurately control the camera path and language tool, such as Visual Basic Code, to control the rotation counter, motor, and its response to the outside. With the above functions equipped, the motion data can be inputted to 3D software, such as 3D Studio Max, to compile the camera path with self-written script and synthesized stereo digital images. The low cost of the above hardware and software can easily produce the perfect interactive module. Designers can use this integrative technology to better present the high quality animation, even real-time simulation in interactive space in developmental stage. | en_US |
dc.language.iso | zh_TW | en_US |
dc.subject | 影像合成 | zh_TW |
dc.subject | 互動式機械人 | zh_TW |
dc.subject | 攝影機合成 | zh_TW |
dc.subject | 自動化建模 | zh_TW |
dc.subject | 立體顯示 | zh_TW |
dc.subject | image synthesis | en_US |
dc.subject | interactive robotics | en_US |
dc.subject | camera-matching | en_US |
dc.subject | silhouette modeling | en_US |
dc.subject | stereo display | en_US |
dc.title | 自動化軟硬體技術之動態環境分析 | zh_TW |
dc.title | Dynamic environment analysis using automatic hardware and software technique | en_US |
dc.type | Thesis | en_US |
dc.contributor.department | 建築研究所 | zh_TW |
顯示於類別: | 畢業論文 |