Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 李志中 | en_US |
dc.contributor.author | Chih-Chung Lee | en_US |
dc.contributor.author | 白明憲 | en_US |
dc.contributor.author | Mingsian Bai | en_US |
dc.date.accessioned | 2014-12-12T02:31:13Z | - |
dc.date.available | 2014-12-12T02:31:13Z | - |
dc.date.issued | 2002 | en_US |
dc.identifier.uri | http://140.113.39.130/cdrfb3/record/nctu/#NT910489018 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/70769 | - |
dc.description.abstract | 本文提出以平面喇叭陣列為基礎之個人3D虛擬劇場。本系統平台建立在個人多媒體電腦上,它可以虛擬出空間任一方位的音像並且與影像同步播放。使用到的技術包含頭部轉移函數(HRTF)、混響器(Reverberation)和交越干擾消除系統(CCS),本研究主要在探討多種喇叭陣列的交越干擾消除系統。使用逆濾波器和正規化(Regularization)的方法設計多通道數位濾波器來消除人耳和喇叭間的交越干擾。為了降低計算負載,使用多率訊號處理(Multirate signal processing)的方法達成限頻寬(Band-limited)的目的。更進一步地使用陣列訊號處理中聲束操控(Beam-steering)技術來鎖住人的雙耳。本文提出兩種更容易且更有效率的方法,分別為Lagrange內插和多率訊號處理。模擬和實驗的結果顯示,本文提出的系統能有效地重建3D虛擬音場並能夠即時的實現達到影音同步的目的。 | zh_TW |
dc.description.abstract | A personal 3-D virtual cinema based on panel speaker arrays is presented in this paper. This system is built on a personal computer for a single user. It is capable of rendering sound images positioned arbitrarily around a listener, synchronizing with the video image. The implemental techniques consist of the head related transfer function (HRTF), the reverberation, and the cross-talk cancellation system (CCS). This paper is focused on the CCS based on various speaker arrays. An inverse filtering and regularization technique is employed in designing multi-channel digital filters to cancel the cross-talks between the speakers and the listener’s ears. The band-limited implementation using multirate approach is employed to minimize the computation loading. Furthermore, a beam-steering technique in array signal processing is introduced to track the head motion. Multirate scheme and Lagrange interpolation are used to synthesize fractional delays involved in beam-steering. The system is implemented on the platform comprising various panel speaker arrays and a personal computer with a multi-channel sound card. Numerical simulation and experimental investigation indicated that the proposed system is effective in creating an immersive 3D sound image, synchronizing with the video image. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | 3D立體音場 | zh_TW |
dc.subject | 交越干擾消除系統 | zh_TW |
dc.subject | 平面喇叭陣列 | zh_TW |
dc.subject | 聲束操控 | zh_TW |
dc.subject | 逆濾波器 | zh_TW |
dc.subject | 正規化 | zh_TW |
dc.subject | 虛擬音場 | zh_TW |
dc.subject | 3D audio system | en_US |
dc.subject | Cross-talk cancellation system | en_US |
dc.subject | panel speaker array | en_US |
dc.subject | beam-steering | en_US |
dc.subject | inverse filtering | en_US |
dc.subject | regularization | en_US |
dc.subject | virtual sound | en_US |
dc.title | 以平面喇叭陣列為基礎之個人3D虛擬劇場 | zh_TW |
dc.title | Personal 3D virtual cinema based on panel speaker array | en_US |
dc.type | Thesis | en_US |
dc.contributor.department | 機械工程學系 | zh_TW |
Appears in Collections: | Thesis |