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dc.contributor.author盧威利en_US
dc.contributor.authorLu, Wei-Lien_US
dc.contributor.author林文杰en_US
dc.contributor.author王昱舜en_US
dc.contributor.authorLin, Wen-Chiehen_US
dc.contributor.authorWang, Yu-Shuenen_US
dc.date.accessioned2014-12-12T02:32:40Z-
dc.date.available2014-12-12T02:32:40Z-
dc.date.issued2012en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT070056650en_US
dc.identifier.urihttp://hdl.handle.net/11536/71504-
dc.description.abstractWe present a chess visualization to convey the change in a game over successive generations. It contains a score chart, an evolution graph, and a chess board such that users can understand the game from global viewpoints to local viewpoints. Unlike current graphical chess tools, which focus on only highlighting pieces that are under attacked and require sequential investigation, our visualization shows potential outcomes after a piece is moved and indicates how much tactical advantage the player can take from the opponent. Users can first glance at the score chart to roughly obtain the growth and decline of strengths from both sides, followed by examining the position relationships and the piece placements, to know how the pieces are controlled and how the strategy works. To achieve this visualization, we compute the decision tree using artificial intelligence to analyze the game, in which each node represents a chess position and each edge connects two chess positions that are one-move different. We then merge nodes representing the same chess position and shorten branches less correlated to the main trunk, which represent players' moves, to achieve readability and aesthetics. During the graph rendering, the nodes containing events such as draws, checks, and checkmates are highlighted because they show how a game is ended. As a result, our visualization helps players understand a chess game so that they can learn strategies and tactics efficiently. The presented results and the conducted user studies demonstrate the feasibility of our visualization design.zh_TW
dc.description.abstractWe present a chess visualization to convey the change in a game over successive generations. It contains a score chart, an evolution graph, and a chess board such that users can understand the game from global viewpoints to local viewpoints. Unlike current graphical chess tools, which focus on only highlighting pieces that are under attacked and require sequential investigation, our visualization shows potential outcomes after a piece is moved and indicates how much tactical advantage the player can take from the opponent. Users can first glance at the score chart to roughly obtain the growth and decline of strengths from both sides, followed by examining the position relationships and the piece placements, to know how the pieces are controlled and how the strategy works. To achieve this visualization, we compute the decision tree using artificial intelligence to analyze the game, in which each node represents a chess position and each edge connects two chess positions that are one-move different. We then merge nodes representing the same chess position and shorten branches less correlated to the main trunk, which represent players' moves, to achieve readability and aesthetics. During the graph rendering, the nodes containing events such as draws, checks, and checkmates are highlighted because they show how a game is ended. As a result, our visualization helps players understand a chess game so that they can learn strategies and tactics efficiently. The presented results and the conducted user studies demonstrate the feasibility of our visualization design.en_US
dc.language.isoen_USen_US
dc.subject西洋棋視覺化zh_TW
dc.subject圖解zh_TW
dc.subjectChess Visualizationen_US
dc.subjectGraphen_US
dc.title西洋棋趨勢視覺化技術zh_TW
dc.titleChess Evolution Visualizationen_US
dc.typeThesisen_US
dc.contributor.department多媒體工程研究所zh_TW
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