完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | 楊秉恩 | en_US |
dc.contributor.author | Yang, Ping-En | en_US |
dc.contributor.author | 吳毅成 | en_US |
dc.contributor.author | Wu, I-Chen | en_US |
dc.date.accessioned | 2014-12-12T02:35:59Z | - |
dc.date.available | 2014-12-12T02:35:59Z | - |
dc.date.issued | 2013 | en_US |
dc.identifier.uri | http://140.113.39.130/cdrfb3/record/nctu/#GT070056102 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/72774 | - |
dc.description.abstract | 近來蒙地卡羅樹狀搜尋(Monte Carlo Tree Search;簡稱MCTS)方法,已相當成功地應用於電腦圍棋程式;工作層級搜尋(Job-level Search)方法,最近也成功地應用於解六子棋開局問題。本論文的研究方向是將此兩項技術結合,成為工作層級MCTS(Job-level MCTS;簡稱JL-MCTS),並將其應用於解7x7 Killall圍棋問題。 對於JL-MCTS,我們設計一些預先更新策略(Pre-update Policy),分析對平行化的效率。而為了解7x7 Killall 圍棋,由於搜尋樹太龐大,我們利用資料庫解決記憶體使用問題,並改善資料庫存取效率與解決同步問題。另外,為了不浪費運算資源,我們使用Transposition Table,但因此產生了GHI問題(Graph History Interaction),為了解決GHI問題,我們提出一新的GHI問題解決方法,來解出7x7 Killall圍棋的盤面。 最後我們解出一個僅有四子的7x7 Killall圍棋開局盤面,總共算了37,792,301個節點,若使用288核心,將耗時89天,這是目前可能解出之圍棋開局中,有最多空點的盤面。 | zh_TW |
dc.description.abstract | Monte Carlo tree search has been successfully applied to the improvement of Go program strengths, and Job-level Search has been successfully applied to solving Connect6 openings. We combine the two techniques into Job-level Monte Carlo Tree Search(JL-MCTS) and use it to solve the game of 7x7 Killall-Go. Several pre-update policies were designed for our JL-MCTS. Experiments were performed to compare the parallelized efficiency of each policy. In order to solve 7x7 Killall-Go , for which the search tree memory requirements are huge, we provided a solution to store the search tree into a database, which solved the problem of access efficiency and synchronization. The GHI (Graph History Interaction) problem for Go was also an issue since transposition tables were used. For solving 7x7 Killall-Go correctly, we designed a new approach to solve the GHI problem. We have solved a 7x7 Killall-Go position with only four stones on the board, which is computed in parallel with 288 cores by 37,792,301 nodes and 89 days. This is one of the most difficult Killall-Go openings that have been solved to date because of its larger board size and the large amount of playable space involved. | en_US |
dc.language.iso | zh_TW | en_US |
dc.subject | 蒙地卡羅 | zh_TW |
dc.subject | 蒙地卡羅樹狀搜尋 | zh_TW |
dc.subject | 工作層級搜尋 | zh_TW |
dc.subject | 圍棋 | zh_TW |
dc.subject | 殺光圍棋 | zh_TW |
dc.subject | GHI問題 | zh_TW |
dc.subject | 資料庫 | zh_TW |
dc.subject | Monte Carlo | en_US |
dc.subject | Monte Carlo Tree Search | en_US |
dc.subject | Job-level Search | en_US |
dc.subject | Go | en_US |
dc.subject | Killall-Go | en_US |
dc.subject | GHI Problem | en_US |
dc.subject | Database | en_US |
dc.title | 工作層級蒙地卡羅樹狀搜尋之研究 | zh_TW |
dc.title | A Study of Job-level Monte Carlo Tree Search | en_US |
dc.type | Thesis | en_US |
dc.contributor.department | 資訊科學與工程研究所 | zh_TW |
顯示於類別: | 畢業論文 |