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dc.contributor.author張元耀en_US
dc.contributor.authorChang, Yuan-Yaoen_US
dc.contributor.author吳毅成en_US
dc.contributor.authorWu, I-Chenen_US
dc.date.accessioned2015-11-26T01:07:06Z-
dc.date.available2015-11-26T01:07:06Z-
dc.date.issued2013en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT070056003en_US
dc.identifier.urihttp://hdl.handle.net/11536/73421-
dc.description.abstract由於電腦對局遊戲的應用問題,必須使用龐大的計算資源,再加上電腦對局遊戲通常具有高動態、低延遲等的特性,因此我們實驗室過去開發一套之適用於電腦對局遊戲之桌機格網系統-Computer Game Desktop Grid (CGDG),成功地解決一些問題。 為了增進CGDG在分配運算資源的公平性和提升CGDG所分配運算資源給使用者的效能,本篇論文提出一些改良CGDG分配運算資源的方法,這些方法兼具資源分配的公平性和資源使用的效能。此外,本篇論文論述均分、穩定地使用核心數量能提供較好的效能,並且最後以實驗來驗證之。zh_TW
dc.description.abstractWe usually need a huge amount of computing resources to solve the computer game applications. Furthermore, these issues of computer game applications are highly dynamic and low latency features. Thus, our laboratory has developed Computer Game Desktop Grid (CGDG) for these applications. This thesis improves CGDG resource allocation management, including: the fairness between users or organizations, the fairness for multi-threading jobs and the efficiency of allocating computing resources. Furthermore, this thesis also argues that the more stable, the better performance is. Finally, this thesis confirms the argument by experiments.en_US
dc.language.isozh_TWen_US
dc.subject電腦對局遊戲zh_TW
dc.subject桌機格網系統zh_TW
dc.subject公平性zh_TW
dc.subject效能zh_TW
dc.subjectcomputer game applicationsen_US
dc.subjectComputer Game Desktop Griden_US
dc.subjectfairnessen_US
dc.subjectefficiencyen_US
dc.title桌機格網聯盟之資源分配管理zh_TW
dc.titleThe Study and Design of Resource Allocation Management for the Desktop Grid Federationen_US
dc.typeThesisen_US
dc.contributor.department資訊科學與工程研究所zh_TW
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