Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 黃富熙 | en_US |
dc.contributor.author | Huang, Fu-Hsi | en_US |
dc.contributor.author | 莊榮宏 | en_US |
dc.contributor.author | 林文杰 | en_US |
dc.contributor.author | Chuang, Jung-Hong | en_US |
dc.contributor.author | Lin, Wen-Chieh | en_US |
dc.date.accessioned | 2014-12-12T02:45:38Z | - |
dc.date.available | 2014-12-12T02:45:38Z | - |
dc.date.issued | 2014 | en_US |
dc.identifier.uri | http://140.113.39.130/cdrfb3/record/nctu/#GT070056649 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/76494 | - |
dc.description.abstract | Rendering participating media plays an important role in animation or games, since it can influence the atmosphere of scenes and generate some special lighting effects such as the glow and god rays. To design a scene with participating media such as fog and glow effects, it usually require user to fine tune some parameters of lighting and fog to achieve their goal. We propose a method that aims to transfer the desired lighting and foggy effect on a photo to the 3D scene by solving an inverse problem. We can generate a 3D scene with similar specified effects and atmosphere on the target image. Computation time depends on the complexity of the input scene. | zh_TW |
dc.description.abstract | Rendering participating media plays an important role in animation or games, since it can influence the atmosphere of scenes and generate some special lighting effects such as the glow and god rays. To design a scene with participating media such as fog and glow effects, it usually require user to fine tune some parameters of lighting and fog to achieve their goal. We propose a method that aims to transfer the desired lighting and foggy effect on a photo to the 3D scene by solving an inverse problem. We can generate a 3D scene with similar specified effects and atmosphere on the target image. Computation time depends on the complexity of the input scene. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | 燈光設計 | zh_TW |
dc.subject | 霧 | zh_TW |
dc.subject | lighting design | en_US |
dc.subject | fog | en_US |
dc.title | 打光與霧特效的轉移 | zh_TW |
dc.title | Lighting and Foggy Effect Transfer | en_US |
dc.type | Thesis | en_US |
dc.contributor.department | 多媒體工程研究所 | zh_TW |
Appears in Collections: | Thesis |
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