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dc.contributor.author黃富熙en_US
dc.contributor.authorHuang, Fu-Hsien_US
dc.contributor.author莊榮宏en_US
dc.contributor.author林文杰en_US
dc.contributor.authorChuang, Jung-Hongen_US
dc.contributor.authorLin, Wen-Chiehen_US
dc.date.accessioned2014-12-12T02:45:38Z-
dc.date.available2014-12-12T02:45:38Z-
dc.date.issued2014en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT070056649en_US
dc.identifier.urihttp://hdl.handle.net/11536/76494-
dc.description.abstractRendering participating media plays an important role in animation or games, since it can influence the atmosphere of scenes and generate some special lighting effects such as the glow and god rays. To design a scene with participating media such as fog and glow effects, it usually require user to fine tune some parameters of lighting and fog to achieve their goal. We propose a method that aims to transfer the desired lighting and foggy effect on a photo to the 3D scene by solving an inverse problem. We can generate a 3D scene with similar specified effects and atmosphere on the target image. Computation time depends on the complexity of the input scene.zh_TW
dc.description.abstractRendering participating media plays an important role in animation or games, since it can influence the atmosphere of scenes and generate some special lighting effects such as the glow and god rays. To design a scene with participating media such as fog and glow effects, it usually require user to fine tune some parameters of lighting and fog to achieve their goal. We propose a method that aims to transfer the desired lighting and foggy effect on a photo to the 3D scene by solving an inverse problem. We can generate a 3D scene with similar specified effects and atmosphere on the target image. Computation time depends on the complexity of the input scene.en_US
dc.language.isoen_USen_US
dc.subject燈光設計zh_TW
dc.subjectzh_TW
dc.subjectlighting designen_US
dc.subjectfogen_US
dc.title打光與霧特效的轉移zh_TW
dc.titleLighting and Foggy Effect Transferen_US
dc.typeThesisen_US
dc.contributor.department多媒體工程研究所zh_TW
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