Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Larbani, Moussa | en_US |
dc.contributor.author | Yu, Po Lung | en_US |
dc.date.accessioned | 2014-12-08T15:10:22Z | - |
dc.date.available | 2014-12-08T15:10:22Z | - |
dc.date.issued | 2009 | en_US |
dc.identifier.issn | 1345-4773 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/7930 | - |
dc.description.abstract | Human psychology determines his/her action and behavior. This fact has not been fully incorporated in game theory. This paper intends to incorporate human psychology in formulating games as people play them. Using Habitual Domains and Markov chains theory, we present a new model for describing the evolution of the states of mind of players over time, the two person second order game. We introduce the concept of focal mind profile as well as the solution concept of win-win mind profile. Under some suitable assumptions, the restructuring game to reach a win-win mind profile can be formulated into a discrete optimal control problem. We illustrate the formulation with an example. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | Second-order game | en_US |
dc.subject | focal mind profile | en_US |
dc.subject | win-win mind profile | en_US |
dc.subject | Habitual domain | en_US |
dc.subject | Markov chain | en_US |
dc.subject | optimal control problem | en_US |
dc.title | REACHING WIN-WIN STATE OF MIND IN GAMES, FORMULATION AND SOLUTION | en_US |
dc.type | Article | en_US |
dc.identifier.journal | JOURNAL OF NONLINEAR AND CONVEX ANALYSIS | en_US |
dc.citation.volume | 10 | en_US |
dc.citation.issue | 1 | en_US |
dc.citation.spage | 73 | en_US |
dc.citation.epage | 91 | en_US |
dc.contributor.department | 資訊管理與財務金融系 註:原資管所+財金所 | zh_TW |
dc.contributor.department | Department of Information Management and Finance | en_US |
dc.identifier.wosnumber | WOS:000267534900006 | - |
dc.citation.woscount | 1 | - |
Appears in Collections: | Articles |