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dc.contributor.author呂宥瑾en_US
dc.contributor.authorYu-Ching Luen_US
dc.contributor.author林昇甫en_US
dc.contributor.authorSheng-Fuu Linen_US
dc.date.accessioned2014-12-12T03:03:40Z-
dc.date.available2014-12-12T03:03:40Z-
dc.date.issued2007en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT009412621en_US
dc.identifier.urihttp://hdl.handle.net/11536/80752-
dc.description.abstract本論文主要採用立體像素法(voxel-based method)來重建三維物體模型,系統可分為四個部分。第一部份為相機校正(camera calibration),目的是取得相機的內、外部參數;第二部分為影像分割(image segmentation),目的是將物體從背景中分離出來;第三部分為三維模型重建,目標是得到三維物體表面點的座標與顏色資訊,而在此步驟中會使用到兩種方法,分別是立體像素可見度(voxel visibility)及色彩一致性(color consistency),作法是在三維世界座標中,先建立一個立方體包含有 個立體像素(voxel),將每一個立體像素透過相機參數投影在相機的影像平面上,再利用立體像素可見度及色彩一致性方法重建三維物體,其中色彩一致性是本論文重點;第四部分為顯示介面,主要利用VC++程式及OpenGL函式庫將所建立的三維模型顯示出來。 目前常用的色彩一致性方法有單一臨界值法(single threshold method)、直方圖法(histogram method) 及適應臨界值法(adaptive threshold method)三種方法,在此提出一種新的色彩一致性方法,主要利用密度基礎群聚法 (density-based clustering method)來實現色彩一致性,並與其它三種色彩一致性方法做比較。由實驗結果得知,密度基礎群聚法能有效刪除不需要的立體像素且能精確得到立體像素的顏色,使得重建模型更接近實際的三維物體。zh_TW
dc.description.abstractA voxel-based approach for 3D object reconstruction is used in this thesis, and there are four steps in the process of a voxel-based 3D reconstruction system. In the first step, the camera is calibrated, and the purpose of camera calibration is to acquire the intrinsic and extrinsic parameters of the camera. Second, image segmentation is executed to extract object from background. Third, a 3D model is built, and the coordinates and colors information of a large amount of surface points of the object are determined. The third step includes two sub-steps that are voxel visibility and color consistency, and color consistency is the main issue of this thesis. Finally, a reconstructed 3D object is displayed by computer language VC++ with OpenGL libraries in the fourth step. So far, generally speaking, there are three different methods for implementing color consistency, and these three methods are single threshold method, histogram method and adaptive threshold method. A new color consistency method by using the density-based clustering method is proposed in the thesis, and the proposed method is compared with the other three color consistency methods. According to the experimental results, the proposed method can eliminate the unnecessary voxels and determine the true colors of voxels very well.en_US
dc.language.isozh_TWen_US
dc.subject三維重建zh_TW
dc.subject立體像素zh_TW
dc.subject色彩一致性zh_TW
dc.subject3D reconstructionen_US
dc.subjectvoxelen_US
dc.subjectcolor consistencyen_US
dc.title密度基礎群聚色彩一致性法之三維物體模型重建zh_TW
dc.titleA Density-Based Clustering Color Consistency Method for 3D Object Reconstructionen_US
dc.typeThesisen_US
dc.contributor.department電控工程研究所zh_TW
Appears in Collections:Thesis


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