Title: | Reconfigurable depth buffer compression design for 3D graphics system |
Authors: | Jung, Tzung-Rung Van, Lan-Da Fang, Wai-Chi Shen, Teng-Yao 資訊工程學系 Department of Computer Science |
Issue Date: | 2008 |
Abstract: | Depth buffer bandwidth reduction is one of the most important issues in bandwidth-limited 3D computer graphics system. In this paper, we propose a reconfigurable algorithm for depth buffer compression. For 8x8 tile size and 16-bit depth values, the proposed algorithm can achieve 1.91:1 compression ratio on average and improve 76.9% and 39.4% compared with HA [12] and DDPCM [7], respectively. Furthermore, the devised algorithm supports one-plane and two-plane compression modes and manipulates break points more efficiently. |
URI: | http://hdl.handle.net/11536/985 |
ISBN: | 978-0-7695-3134-2 |
Journal: | MUE: 2008 INTERNATIONAL CONFERENCE ON MULTIMEDIA AND UBIQUITOUS ENGINEERING, PROCEEDINGS |
Begin Page: | 470 |
End Page: | 474 |
Appears in Collections: | Conferences Paper |