完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Jung, Tzung-Rung | en_US |
dc.contributor.author | Van, Lan-Da | en_US |
dc.contributor.author | Fang, Wai-Chi | en_US |
dc.contributor.author | Shen, Teng-Yao | en_US |
dc.date.accessioned | 2014-12-08T15:02:18Z | - |
dc.date.available | 2014-12-08T15:02:18Z | - |
dc.date.issued | 2008 | en_US |
dc.identifier.isbn | 978-0-7695-3134-2 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/985 | - |
dc.description.abstract | Depth buffer bandwidth reduction is one of the most important issues in bandwidth-limited 3D computer graphics system. In this paper, we propose a reconfigurable algorithm for depth buffer compression. For 8x8 tile size and 16-bit depth values, the proposed algorithm can achieve 1.91:1 compression ratio on average and improve 76.9% and 39.4% compared with HA [12] and DDPCM [7], respectively. Furthermore, the devised algorithm supports one-plane and two-plane compression modes and manipulates break points more efficiently. | en_US |
dc.language.iso | en_US | en_US |
dc.title | Reconfigurable depth buffer compression design for 3D graphics system | en_US |
dc.type | Proceedings Paper | en_US |
dc.identifier.journal | MUE: 2008 INTERNATIONAL CONFERENCE ON MULTIMEDIA AND UBIQUITOUS ENGINEERING, PROCEEDINGS | en_US |
dc.citation.spage | 470 | en_US |
dc.citation.epage | 474 | en_US |
dc.contributor.department | 資訊工程學系 | zh_TW |
dc.contributor.department | Department of Computer Science | en_US |
dc.identifier.wosnumber | WOS:000256012200089 | - |
顯示於類別: | 會議論文 |