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Two-Person Second-Order Games, Part 1: Formulation and Transition Anatomy

dc.citation.epage639en_US
dc.citation.issue3en_US
dc.citation.spage619en_US
dc.citation.volume141en_US
dc.citation.woscount6
dc.contributor.authorYu, P. L.en_US
dc.contributor.authorLarbani, M.en_US
dc.contributor.department資訊管理與財務金融系 註:原資管所+財金所zh_TW
dc.contributor.departmentDepartment of Information Management and Financeen_US
dc.date.accessioned2014-12-08T15:09:24Z
dc.date.available2014-12-08T15:09:24Z
dc.date.issued2009-06-01en_US
dc.description.abstractIt is well known that human psychology determines his/her action and behavior. This fact has not been fully incorporated in game theory. This paper intends to incorporate human psychology in formulating games as people play them. In Part 1 of the paper, we formulate a two-person game by the habitual domain theory and the Markov chain theory. Using the habitual domains theory, we present a new model describing the evolution of the states of mind of players over time, the two-person second-order game. We introduce the concept of the focal mind profile as well as the solution concept of the win-win mind profile. In addition, we provide also a method to predict the average number of steps needed for a game to reach a focal or win-win mind profile. Then, in Part 2 of the paper, under some reasonable assumptions, we derive the possibility theorem stating that it is always possible to reach a win-win mind profile when suitable conditions are satisfied.en_US
dc.identifier.doi10.1007/s10957-008-9487-yen_US
dc.identifier.issn0022-3239en_US
dc.identifier.journalJOURNAL OF OPTIMIZATION THEORY AND APPLICATIONSen_US
dc.identifier.urihttp://dx.doi.org/10.1007/s10957-008-9487-yen_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/7181
dc.identifier.wosnumberWOS:000266332800008
dc.language.isoen_USen_US
dc.subjectHabitual domainsen_US
dc.subjectNormal form gamesen_US
dc.subjectSecond-order gamesen_US
dc.subjectWin-win mind profilesen_US
dc.subjectMarkov chainsen_US
dc.titleTwo-Person Second-Order Games, Part 1: Formulation and Transition Anatomyen_US
dc.typeArticleen_US

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