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COMPUTING CAUSTIC EFFECTS BY BACKWARD BEAM TRACING

dc.citation.epage166en_US
dc.citation.issue3en_US
dc.citation.spage156en_US
dc.citation.volume11en_US
dc.citation.woscount5
dc.contributor.authorCHUANG, JHen_US
dc.contributor.authorCHENG, SAen_US
dc.contributor.department交大名義發表zh_TW
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentNational Chiao Tung Universityen_US
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.date.accessioned2014-12-08T15:03:37Z
dc.date.available2014-12-08T15:03:37Z
dc.date.issued1995en_US
dc.description.abstractCaustic effects produced by the transport of light from specular surfaces to diffuse surfaces are a common type of optical effect that cannot be modeled by ray tracing. We propose a two-pass algorithm to model caustic effects efficiently and reliably. In the proposed method, information on transmitted light beams is collected in a tree structure, which is used to compute the intensity efficiently. The method does not require the polygonization of diffuse surfaces and can easily be combined with any rendering algorithm.en_US
dc.identifier.doi10.1007/BF01898601en_US
dc.identifier.issn0178-2789en_US
dc.identifier.journalVISUAL COMPUTERen_US
dc.identifier.urihttp://dx.doi.org/10.1007/BF01898601en_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/2144
dc.identifier.wosnumberWOS:A1995QP53000004
dc.language.isoen_USen_US
dc.subjectCAUSTIC EFFECTSen_US
dc.subjectBACKWARD BEAM TRACINGen_US
dc.subjectRAY TRACINGen_US
dc.titleCOMPUTING CAUSTIC EFFECTS BY BACKWARD BEAM TRACINGen_US
dc.typeArticleen_US

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