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Comic character animation using Bayesian estimation

dc.citation.epage470en_US
dc.citation.issue5en_US
dc.citation.spage457en_US
dc.citation.volume22en_US
dc.citation.woscount0
dc.contributor.authorChou, Yun-Fengen_US
dc.contributor.authorShih, Zen-Chungen_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.date.accessioned2014-12-08T15:21:02Z
dc.date.available2014-12-08T15:21:02Z
dc.date.issued2011-09-01en_US
dc.description.abstractThe motion of comic characters includes different types of movements, such as walking or running. In a comic, a movement may be described by a series of non-continuous poses in a sequence of contiguous frames. Each pose exists in a frame. We synthesize an animation according to still comic frames. In this paper, we propose a model to analyze time series of a character's motion using the non-parametric Bayesian approach. Then we can automatically generate a sequence of motions by using the estimated time series. Experimental results show that the built time series model best matches the given frames. Furthermore, unnatural distortions of the results are minimized. Copyright (C) 2011 John Wiley & Sons, Ltd.en_US
dc.identifier.doi10.1002/cav.330en_US
dc.identifier.issn1546-4261en_US
dc.identifier.journalCOMPUTER ANIMATION AND VIRTUAL WORLDSen_US
dc.identifier.urihttp://dx.doi.org/10.1002/cav.330en_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/14956
dc.identifier.wosnumberWOS:000297631000006
dc.language.isoen_USen_US
dc.subjectimage deformationen_US
dc.subjectfunctional approximationen_US
dc.subjectBayesian inferenceen_US
dc.subjectelliptic radial basis functionsen_US
dc.subjectlocally weighted regressionen_US
dc.subjecttime seriesen_US
dc.titleComic character animation using Bayesian estimationen_US
dc.typeArticleen_US

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