Online gaming motivation mediates game involvement in predicting problematic Internet use: A longitudinal study
| dc.citation.epage | 673 | en_US |
| dc.citation.issue | 1 | en_US |
| dc.citation.spage | 673 | en_US |
| dc.citation.volume | 51 | en_US |
| dc.contributor.author | Chang, Shan-Mei | en_US |
| dc.contributor.author | Chen, Ssu-Kuang | en_US |
| dc.contributor.author | Lin, Sunny S. J. | en_US |
| dc.contributor.department | 交大名義發表 | zh_TW |
| dc.contributor.department | National Chiao Tung University | en_US |
| dc.date.accessioned | 2018-08-21T05:52:49Z | |
| dc.date.available | 2018-08-21T05:52:49Z | |
| dc.date.issued | 2016-07-01 | en_US |
| dc.identifier.issn | 0020-7594 | en_US |
| dc.identifier.journal | INTERNATIONAL JOURNAL OF PSYCHOLOGY | en_US |
| dc.identifier.uri | https://ir.lib.nycu.edu.tw/handle/11536/143985 | |
| dc.identifier.wosnumber | WOS:000413720405099 | en_US |
| dc.language.iso | en_US | en_US |
| dc.title | Online gaming motivation mediates game involvement in predicting problematic Internet use: A longitudinal study | en_US |
| dc.type | Article | en_US |
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