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Online gaming motivation mediates game involvement in predicting problematic Internet use: A longitudinal study

dc.citation.epage673en_US
dc.citation.issue1en_US
dc.citation.spage673en_US
dc.citation.volume51en_US
dc.contributor.authorChang, Shan-Meien_US
dc.contributor.authorChen, Ssu-Kuangen_US
dc.contributor.authorLin, Sunny S. J.en_US
dc.contributor.department交大名義發表zh_TW
dc.contributor.departmentNational Chiao Tung Universityen_US
dc.date.accessioned2018-08-21T05:52:49Z
dc.date.available2018-08-21T05:52:49Z
dc.date.issued2016-07-01en_US
dc.identifier.issn0020-7594en_US
dc.identifier.journalINTERNATIONAL JOURNAL OF PSYCHOLOGYen_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/143985
dc.identifier.wosnumberWOS:000413720405099en_US
dc.language.isoen_USen_US
dc.titleOnline gaming motivation mediates game involvement in predicting problematic Internet use: A longitudinal studyen_US
dc.typeArticleen_US

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