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Computation-effective 3-D graphics rendering architecture for embedded multimedia system

dc.citation.epage331en_US
dc.citation.spage330en_US
dc.citation.woscount0en_US
dc.contributor.authorLiang, BSen_US
dc.contributor.authorJen, CWen_US
dc.contributor.department電子工程學系及電子研究所zh_TW
dc.contributor.departmentDepartment of Electronics Engineering and Institute of Electronicsen_US
dc.date.accessioned2019-04-02T06:04:20Z
dc.date.available2019-04-02T06:04:20Z
dc.date.issued2000-01-01en_US
dc.description.abstractA new architecture is proposed to realize 3-D graphics rendering for embedded multimedia system. Because only 20% to 83% triangles in original 3-D object models are risible by simulation, our architecture is designed to eliminate the redundant operations on invisibly triangles without image quality loss. The simulation and analysis results shows that this architecture can save 5% to 60.3% CPU operations compared with traditional architectures.en_US
dc.identifier.doi10.1109/ICCE.2000.854663en_US
dc.identifier.journalIEEE INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS - 2000 DIGEST OF TECHNICAL PAPERSen_US
dc.identifier.urihttp://dx.doi.org/10.1109/ICCE.2000.854663en_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/151162
dc.identifier.wosnumberWOS:000089187400144en_US
dc.language.isoen_USen_US
dc.titleComputation-effective 3-D graphics rendering architecture for embedded multimedia systemen_US
dc.typeProceedings Paperen_US

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