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The Future of Cloud Gaming

dc.citation.epage691en_US
dc.citation.issue4en_US
dc.citation.spage687en_US
dc.citation.volume104en_US
dc.contributor.authorCai, Weien_US
dc.contributor.authorShea, Ryanen_US
dc.contributor.authorHuang, Chun-Yingen_US
dc.contributor.authorChen, Kuan-Taen_US
dc.contributor.authorLiu, Jiangchuanen_US
dc.contributor.authorLeung, Victor C. M.en_US
dc.contributor.authorHsu, Cheng-Hsinen_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.date.accessioned2017-04-21T06:56:48Z
dc.date.available2017-04-21T06:56:48Z
dc.date.issued2016-04en_US
dc.identifier.doi10.1109/JPROC.2016.2539418en_US
dc.identifier.issn0018-9219en_US
dc.identifier.journalPROCEEDINGS OF THE IEEEen_US
dc.identifier.urihttp://dx.doi.org/10.1109/JPROC.2016.2539418en_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/133446
dc.identifier.wosnumberWOS:000373104000001en_US
dc.language.isoen_USen_US
dc.titleThe Future of Cloud Gamingen_US

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