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An improved rendering technique for ray tracing Bezier and B-spline surfaces

dc.citation.epage219en_US
dc.citation.issue4en_US
dc.citation.spage209en_US
dc.citation.volume11en_US
dc.citation.woscount1
dc.contributor.authorWang, SWen_US
dc.contributor.authorShih, ZCen_US
dc.contributor.authorChang, RHen_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.date.accessioned2014-12-08T15:44:54Z
dc.date.available2014-12-08T15:44:54Z
dc.date.issued2000-09-01en_US
dc.description.abstractBoth numerical and subdivision methods are widely used approaches for ray tracing parametric surfaces. However, the expense of finding the ray-surface intersection points is a major drawback. Thus, simpler and less memory-intensive strategies are needed to improve these methods without further complicating them. This work presents an efficient algorithm for enhancing the performance of both numerical and subdivision methods. The proposed technique can be extended to most applications based on these two methods. The computational time of both approaches is improved by 16-40%. Copyright (C) 2000 John Wiley & Sons, Ltd.en_US
dc.identifier.issn1049-8907en_US
dc.identifier.journalJOURNAL OF VISUALIZATION AND COMPUTER ANIMATIONen_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/30316
dc.identifier.wosnumberWOS:000090068400005
dc.language.isoen_USen_US
dc.subjectray tracingen_US
dc.subjectNewton's methoden_US
dc.subjectBezier clippingen_US
dc.subjectparametric surfacesen_US
dc.subjectBezier surfacesen_US
dc.titleAn improved rendering technique for ray tracing Bezier and B-spline surfacesen_US
dc.typeArticleen_US

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