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A note on computing the saddle values in isosurface polygonization

dc.citation.epage344en_US
dc.citation.issue7en_US
dc.citation.spage342en_US
dc.citation.volume13en_US
dc.citation.woscount8
dc.contributor.authorLin, CCen_US
dc.contributor.authorChing, YTen_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.date.accessioned2014-12-08T15:02:08Z
dc.date.available2014-12-08T15:02:08Z
dc.date.issued1997en_US
dc.description.abstractThe ambiguity problem of the marching cubes method can be solved by constructing isosurfaces that are topologically consistent with the trilinear interpolant. This can be achieved by computing the saddle values of the interpolant. In this note, we analyze the trilinear interpolant and derive an efficient method of computing the saddle values.en_US
dc.identifier.issn0178-2789en_US
dc.identifier.journalVISUAL COMPUTERen_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/825
dc.identifier.wosnumberWOS:A1997YA42800004
dc.language.isoen_USen_US
dc.subjectvolume visualizationen_US
dc.subjectmarching cubesen_US
dc.subjecttopology consistencyen_US
dc.subjectsaddle valueen_US
dc.titleA note on computing the saddle values in isosurface polygonizationen_US
dc.typeArticleen_US

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