<link rel="stylesheet" href="styles.cf390c6bfbe7555f.css"> Skip to main content

Designing action games for appealing to buyers

dc.citation.epage591en_US
dc.citation.issue6en_US
dc.citation.spage585en_US
dc.citation.volume8en_US
dc.citation.woscount16
dc.contributor.authorHsu, SHen_US
dc.contributor.authorLee, FLen_US
dc.contributor.authorWu, MCen_US
dc.contributor.department工業工程與管理學系zh_TW
dc.contributor.departmentDepartment of Industrial Engineering and Managementen_US
dc.date.accessioned2014-12-08T15:20:14Z
dc.date.available2014-12-08T15:20:14Z
dc.date.issued2005-12-01en_US
dc.description.abstractThis study aims to identify design features for action games that would appeal to game-buyers, rather than game-players. Sixteen frequent-buyers of computer games identified 39 design features that appeal to buyers by contrasting different versions of Pacman games. Twenty-eight versions of Pacman were then evaluated in terms of the identified design features by 45 participants ( 27 male and 18 female college students). Qnet2000 neural network software was used to determine the relative importance of these design features. The results indicated that the top 10 most important design features could account for more than 50% of "perceived fun" among these 39 design features. The feature of avatar is important to game-buyers, yet not revealed in previous player-oriented studies. Moreover, six design factors underlying the 39 features were identified through factor analysis. These factors included "novelty and powerfulness," "appealing presentation," "interactivity," "challenging," "sense of control," and " rewarding," and could account for 54% of total variance. Among these six factors, appealing presentation has not been emphasized by player-oriented research. Implications of the findings were discussed.en_US
dc.identifier.doi10.1089/cpb.2005.8.585en_US
dc.identifier.issn1094-9313en_US
dc.identifier.journalCYBERPSYCHOLOGY & BEHAVIORen_US
dc.identifier.urihttp://dx.doi.org/10.1089/cpb.2005.8.585en_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/14381
dc.identifier.wosnumberWOS:000234348400009
dc.language.isoen_USen_US
dc.titleDesigning action games for appealing to buyersen_US
dc.typeArticleen_US

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
000234348400009.pdf
Size:
114.39 KB
Format:
Adobe Portable Document Format

License bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
1.71 KB
Format:
Item-specific license agreed to upon submission
Description: