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Two-level hierarchical Z-buffer with compression technique for 3D graphics hardware

dc.citation.epage479en_US
dc.citation.issue7-8en_US
dc.citation.spage467en_US
dc.citation.volume19en_US
dc.citation.woscount5
dc.contributor.authorChen, CHen_US
dc.contributor.authorLee, CYen_US
dc.contributor.department電子工程學系及電子研究所zh_TW
dc.contributor.departmentDepartment of Electronics Engineering and Institute of Electronicsen_US
dc.date.accessioned2014-12-08T15:40:04Z
dc.date.available2014-12-08T15:40:04Z
dc.date.issued2003-12-01en_US
dc.description.abstractThe hierarchical Z-buffer is application-invisible and more efficient than the traditional Z-buffer for quickly rejecting hidden geometries. But there are construction and management issues associated with integrating a hierarchical Z-buffer into current graphics hardware. Here we present a two-level hierarchical Z-buffer algorithm, and provide solutions to these issues. Simulation results show that the bandwidth can be reduced by up to 35%. Moreover we propose a dynamic bi-level HZ-buffer compression technique that reduces the buffer size up by to 40%, and for which there is little performance degradation.en_US
dc.identifier.issn0178-2789en_US
dc.identifier.journalVISUAL COMPUTERen_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/27366
dc.identifier.wosnumberWOS:000186957600004
dc.language.isoen_USen_US
dc.subject3D graphics hardwareen_US
dc.subjecthierarchical Z-bufferen_US
dc.subjecthierarchical Z-buffer compressionen_US
dc.titleTwo-level hierarchical Z-buffer with compression technique for 3D graphics hardwareen_US
dc.typeArticleen_US

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