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Physically-based patination for underground objects

dc.citation.epage+en_US
dc.citation.issue3en_US
dc.citation.spageC109en_US
dc.citation.volume19en_US
dc.contributor.authorChang, YXen_US
dc.contributor.authorShih, ZCen_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.date.accessioned2014-12-08T15:45:52Z
dc.date.available2014-12-08T15:45:52Z
dc.date.issued2000en_US
dc.description.abstractAlthough current photorealistic rendering techniques can produce very impressive images, the rendered objects are often too clean and shiny. Thus, the resulting images look unnatural. This paper proposes a physically-based model to simulate the appearance of patinas on ancient Chinese bronzes. Buried in the soil for thousands of years, many patinas are found on the surface of ancient bronzes as a result of the aging process and the physical and chemical conditions of the soil environment. The development of patinas is modulated herein by L-systems according to tendencies based on the environmental factors and object geometry. The tendencies are employed to represent the accumulative effect of all factors on patination. The proposed model can be extended to simulate a variety of metallic patinas including the ancient Chinese bronzes discovered at San-hsing-tui, Sichuan, China.en_US
dc.identifier.issn0167-7055en_US
dc.identifier.journalCOMPUTER GRAPHICS FORUMen_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/30840
dc.identifier.wosnumberWOS:000165609400013
dc.language.isoen_USen_US
dc.titlePhysically-based patination for underground objectsen_US
dc.typeArticle; Proceedings Paperen_US

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