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An efficient volume-rendering algorithm with an analytic approach

dc.citation.epage526en_US
dc.citation.issue10en_US
dc.citation.spage515en_US
dc.citation.volume12en_US
dc.citation.woscount5
dc.contributor.authorLin, CCen_US
dc.contributor.authorChing, YTen_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.date.accessioned2014-12-08T15:03:00Z
dc.date.available2014-12-08T15:03:00Z
dc.date.issued1996en_US
dc.description.abstractWe present a new approach, analytic isosurface rendering, for volume rendering. The isosurface of a cell can be modeled as an analytic function, and the intersection between a ray and the isosurface can be computed directly. An octree structure efficiently searches the cells containing isosurfaces. The octree is easy to implement and can be stored in a compact form. It needs extra memory space - at most 27/64 of the size of the original data volume. Front-to-back projection can easily be implemented under the octree structure. A union-find-based algorithm maintains the frame buffer efficiently. Experimental results show that a volume rendering program with our approach is very efficient and maintains the quality of the rendered images.en_US
dc.identifier.issn0178-2789en_US
dc.identifier.journalVISUAL COMPUTERen_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/1590
dc.identifier.wosnumberWOS:A1996WJ29500004
dc.language.isoen_USen_US
dc.subjectvolume renderingen_US
dc.subjectisosurface extractionen_US
dc.subjectalgorithmsen_US
dc.titleAn efficient volume-rendering algorithm with an analytic approachen_US
dc.typeArticleen_US

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