A hardware-efficient architecture for 3-D graphics processor
| dc.citation.epage | 92 | en_US |
| dc.citation.spage | 88 | en_US |
| dc.contributor.author | Liang, BS | en_US |
| dc.contributor.author | Nieh, YC | en_US |
| dc.contributor.author | Niou, YP | en_US |
| dc.contributor.author | Jen, CW | en_US |
| dc.contributor.author | Chuang, G | en_US |
| dc.contributor.department | 交大名義發表 | zh_TW |
| dc.contributor.department | 電子工程學系及電子研究所 | zh_TW |
| dc.contributor.department | National Chiao Tung University | en_US |
| dc.contributor.department | Department of Electronics Engineering and Institute of Electronics | en_US |
| dc.date.accessioned | 2014-12-08T15:27:49Z | |
| dc.date.available | 2014-12-08T15:27:49Z | |
| dc.date.issued | 1995 | en_US |
| dc.description.abstract | In 3-D graphics processor, large associated information per pixel cause storage and bus transfer problems in pixel operations. In this paper, we explore the parallelisms in pixel information to design a hardware-efficient architecture, hence the hardware cost of redundant registers in pipeline stages and unnecessary bus transfer can be saved. | en_US |
| dc.identifier.isbn | 0-7803-4131-7 | en_US |
| dc.identifier.journal | 1997 INTERNATIONAL SYMPOSIUM ON VLSI TECHNOLOGY, SYSTEMS, AND APPLICATIONS, PROCEEDINGS OF TECHNICAL PAPERS | en_US |
| dc.identifier.uri | https://ir.lib.nycu.edu.tw/handle/11536/20054 | |
| dc.identifier.wosnumber | WOS:A1995BJ34C00020 | |
| dc.language.iso | en_US | en_US |
| dc.title | A hardware-efficient architecture for 3-D graphics processor | en_US |
| dc.type | Proceedings Paper | en_US |
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