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A special issue on artificial intelligence in computer games: AICG

dc.citation.epage2en_US
dc.citation.issueen_US
dc.citation.spage1en_US
dc.citation.volume34en_US
dc.citation.woscount1
dc.contributor.authorFujita, Hamidoen_US
dc.contributor.authorWu, I-Chenen_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.date.accessioned2014-12-08T15:24:13Z
dc.date.available2014-12-08T15:24:13Z
dc.date.issued2012-10-01en_US
dc.identifier.doi10.1016/j.knosys.2012.05.014en_US
dc.identifier.issn0950-7051en_US
dc.identifier.journalKNOWLEDGE-BASED SYSTEMSen_US
dc.identifier.urihttp://dx.doi.org/10.1016/j.knosys.2012.05.014en_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/16818
dc.identifier.wosnumberWOS:000309093000001
dc.language.isoen_USen_US
dc.titleA special issue on artificial intelligence in computer games: AICGen_US
dc.typeEditorial Materialen_US

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