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SAMPLE BUFFER - A PROGRESSIVE REFINEMENT RAY-CASTING ALGORITHM FOR VOLUME RENDERING

dc.citation.epage283en_US
dc.citation.issue3en_US
dc.citation.spage277en_US
dc.citation.volume17en_US
dc.citation.woscount3
dc.contributor.authorKE, HRen_US
dc.contributor.authorCHANG, RCen_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.date.accessioned2014-12-08T15:04:32Z
dc.date.available2014-12-08T15:04:32Z
dc.date.issued1993-05-01en_US
dc.description.abstractRay-casting has been shown to be an excellent technique for rendering volume data. This paper describes a new ray-casting algorithm that employs the concept of progressive refinement for volume rendering. Volume data are embedded into a complete octree, and when the volume data are rendered, the octree is traversed according to a user-defined threshold. By reducing this threshold gradually, we can render increasingly refined images. Ray-casting is used to explore the octree, and a data structure called a sample buffer (SB) is introduced to reduce the time required to render a series of images. With this method, a satisfactory balance between image quality and computation time can be achieved.en_US
dc.identifier.issn0097-8493en_US
dc.identifier.journalCOMPUTERS & GRAPHICSen_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/3031
dc.identifier.wosnumberWOS:A1993LK64900009
dc.language.isoen_USen_US
dc.titleSAMPLE BUFFER - A PROGRESSIVE REFINEMENT RAY-CASTING ALGORITHM FOR VOLUME RENDERINGen_US
dc.typeArticleen_US

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