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Design facial appearance for roles in video games

dc.citation.epage4934en_US
dc.citation.issue3en_US
dc.citation.spage4929en_US
dc.citation.volume36en_US
dc.citation.woscount5
dc.contributor.authorHsu, Shang Hwaen_US
dc.contributor.authorKao, Ching-Hanen_US
dc.contributor.authorWu, Muh-Cherngen_US
dc.contributor.department工業工程與管理學系zh_TW
dc.contributor.departmentDepartment of Industrial Engineering and Managementen_US
dc.date.accessioned2014-12-08T15:09:41Z
dc.date.available2014-12-08T15:09:41Z
dc.date.issued2009-04-01en_US
dc.description.abstractRoles in video games often serve as avatars of players. Different game players may have their particular preferences on a role's facial appearance. it would be desirable to allow players to customize the design of roles. This paper presents two methods for recommending a roles' facial appearance for a particular game player and illustrates the two methods by using heroic roles as an example. The two recommendation methods are designated as the text-input and the picture-input approaches. The text-input approach requests the game player to carry out pairwise comparisons for determining the relative weights of 16 personality traits of heroes. The recommendation mechanism for the text-input approach is based on the fuzzy AHP (analytic hierarchy process). Whereas the picture-input approach requests the game player to view a sample set of pictures and rate his/her preferences on each picture. The recommendation mechanism for the picture-input approach is based on the BP (back-propagation) neural network. Experiments indicated that the text-input approach is more effective in terms of recommending an appropriate facial appearance, yet at the expense of needing more user time. (C) 2008 Elsevier Ltd. All rights reserved.en_US
dc.identifier.doi10.1016/j.eswa.2008.05.049en_US
dc.identifier.issn0957-4174en_US
dc.identifier.journalEXPERT SYSTEMS WITH APPLICATIONSen_US
dc.identifier.urihttp://dx.doi.org/10.1016/j.eswa.2008.05.049en_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/7409
dc.identifier.wosnumberWOS:000263584100092
dc.language.isoen_USen_US
dc.subjectVideo gameen_US
dc.subjectRoleen_US
dc.subjectFuzzy AHPen_US
dc.subjectBP neural networken_US
dc.titleDesign facial appearance for roles in video gamesen_US
dc.typeArticleen_US

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