<link rel="stylesheet" href="styles.cf390c6bfbe7555f.css"> Skip to main content

SELECTION SEARCH FOR MEAN AND TEMPERATURE OF MULTI-BRANCH COMBINATORIAL GAMES

Loading...
Thumbnail Image

Journal Title

Journal ISSN

Volume Title

Publisher

DOI

10.3233/ICG-2012-35303

Abstract

This paper shows a new algorithm to calculate the mean and temperature of multi-branch combinatorial games. The algorithm expands gradually, one node at a time, the offspring of a game. After each step of expansion, the lower and upper bounds of the mean and temperature of the game are re-calculated. As the expanding process continues, the range between the lower and upper bounds is little by little narrowed. The key feature of the algorithm is its ability to generate a path of which the outcome is most likely to reduce the distance between the lower and upper bounds.

Description

Keywords

Citation

Endorsement

Review

Supplemented By

Referenced By