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Quasi-threshold graphs

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Quasi-threshold graphs are defined recursively by the following rules: (1) K-1 is a quasi-threshold graph, (2) adding a new vertex adjacent to all vertices of a quasi-threshold graph results in a quasi-threshold graph, (3) the disjoint union of two quasi-threshold graphs is a quasi-threshold graph. This paper gives some new equivalent definitions of a quasi-threshold graph. From them, linear time recognition algorithms follow. We also give linear time algorithms for the edge domination problem and the bandwidth problem in this class of graphs.

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