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REACHING WIN-WIN STATE OF MIND IN GAMES, FORMULATION AND SOLUTION

dc.citation.epage91en_US
dc.citation.issue1en_US
dc.citation.spage73en_US
dc.citation.volume10en_US
dc.citation.woscount1
dc.contributor.authorLarbani, Moussaen_US
dc.contributor.authorYu, Po Lungen_US
dc.contributor.department資訊管理與財務金融系 註:原資管所+財金所zh_TW
dc.contributor.departmentDepartment of Information Management and Financeen_US
dc.date.accessioned2014-12-08T15:10:22Z
dc.date.available2014-12-08T15:10:22Z
dc.date.issued2009en_US
dc.description.abstractHuman psychology determines his/her action and behavior. This fact has not been fully incorporated in game theory. This paper intends to incorporate human psychology in formulating games as people play them. Using Habitual Domains and Markov chains theory, we present a new model for describing the evolution of the states of mind of players over time, the two person second order game. We introduce the concept of focal mind profile as well as the solution concept of win-win mind profile. Under some suitable assumptions, the restructuring game to reach a win-win mind profile can be formulated into a discrete optimal control problem. We illustrate the formulation with an example.en_US
dc.identifier.issn1345-4773en_US
dc.identifier.journalJOURNAL OF NONLINEAR AND CONVEX ANALYSISen_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/7930
dc.identifier.wosnumberWOS:000267534900006
dc.language.isoen_USen_US
dc.subjectSecond-order gameen_US
dc.subjectfocal mind profileen_US
dc.subjectwin-win mind profileen_US
dc.subjectHabitual domainen_US
dc.subjectMarkov chainen_US
dc.subjectoptimal control problemen_US
dc.titleREACHING WIN-WIN STATE OF MIND IN GAMES, FORMULATION AND SOLUTIONen_US
dc.typeArticleen_US

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