REACHING WIN-WIN STATE OF MIND IN GAMES, FORMULATION AND SOLUTION
| dc.citation.epage | 91 | en_US |
| dc.citation.issue | 1 | en_US |
| dc.citation.spage | 73 | en_US |
| dc.citation.volume | 10 | en_US |
| dc.citation.woscount | 1 | |
| dc.contributor.author | Larbani, Moussa | en_US |
| dc.contributor.author | Yu, Po Lung | en_US |
| dc.contributor.department | 資訊管理與財務金融系 註:原資管所+財金所 | zh_TW |
| dc.contributor.department | Department of Information Management and Finance | en_US |
| dc.date.accessioned | 2014-12-08T15:10:22Z | |
| dc.date.available | 2014-12-08T15:10:22Z | |
| dc.date.issued | 2009 | en_US |
| dc.description.abstract | Human psychology determines his/her action and behavior. This fact has not been fully incorporated in game theory. This paper intends to incorporate human psychology in formulating games as people play them. Using Habitual Domains and Markov chains theory, we present a new model for describing the evolution of the states of mind of players over time, the two person second order game. We introduce the concept of focal mind profile as well as the solution concept of win-win mind profile. Under some suitable assumptions, the restructuring game to reach a win-win mind profile can be formulated into a discrete optimal control problem. We illustrate the formulation with an example. | en_US |
| dc.identifier.issn | 1345-4773 | en_US |
| dc.identifier.journal | JOURNAL OF NONLINEAR AND CONVEX ANALYSIS | en_US |
| dc.identifier.uri | https://ir.lib.nycu.edu.tw/handle/11536/7930 | |
| dc.identifier.wosnumber | WOS:000267534900006 | |
| dc.language.iso | en_US | en_US |
| dc.subject | Second-order game | en_US |
| dc.subject | focal mind profile | en_US |
| dc.subject | win-win mind profile | en_US |
| dc.subject | Habitual domain | en_US |
| dc.subject | Markov chain | en_US |
| dc.subject | optimal control problem | en_US |
| dc.title | REACHING WIN-WIN STATE OF MIND IN GAMES, FORMULATION AND SOLUTION | en_US |
| dc.type | Article | en_US |
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