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Reduce the memory bandwidth of 3D graphics hardware with a novel rasterizer

dc.citation.epage391en_US
dc.citation.issue4en_US
dc.citation.spage377en_US
dc.citation.volume11en_US
dc.citation.woscount0
dc.contributor.authorChen, CHen_US
dc.contributor.authorLee, CYen_US
dc.contributor.department電子工程學系及電子研究所zh_TW
dc.contributor.departmentDepartment of Electronics Engineering and Institute of Electronicsen_US
dc.date.accessioned2014-12-08T15:42:08Z
dc.date.available2014-12-08T15:42:08Z
dc.date.issued2002-08-01en_US
dc.description.abstractCurrently, memory bandwidth has become the main bottleneck in graphics system. Reducing the memory access can reduce the power consumption and boost overall system performance. Low power technique is more important for graphics applications on hand-held or mobile device. In this paper, we propose a novel visibility driven rasterizer to reduce the memory access and operations on invisible pixels. It integrates with two-level hierarchical Z-buffer to do visibility driven rasterization. The rasterization scheme is tile-order scan-line based, and the rasterizer can smartly change the tile-size depending on the triangle size. This technique can balance the rasterization loading under different triangles. Moreover, we propose a fast visibility test algorithm to quickly reject a group of pixels within the tile. Simulation results show that the overall bandwidth reduction can be up to 60% under our test images.en_US
dc.identifier.doi10.1142/S0218126602000525en_US
dc.identifier.issn0218-1266en_US
dc.identifier.journalJOURNAL OF CIRCUITS SYSTEMS AND COMPUTERSen_US
dc.identifier.urihttp://dx.doi.org/10.1142/S0218126602000525en_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/28630
dc.identifier.wosnumberWOS:000179292600006
dc.language.isoen_USen_US
dc.subjectgraphics processoren_US
dc.subjectrasterizeren_US
dc.subjecthierarchical Z-bufferen_US
dc.titleReduce the memory bandwidth of 3D graphics hardware with a novel rasterizeren_US
dc.typeArticleen_US

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