VLSI Architecture for Real-Time HD1080p View Synthesis Engine
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DOI
10.1109/TCSVT.2011.2148410
Abstract
This paper presents a real-time HD1080p view synthesis engine based on the reference algorithm from 3-D video coding team by solving high computational complexity and high memory cost problems. For the computational complexity, we propose the bilinear interpolation to simplify the hole filling process, and the Z scaling method with floating-point format to reduce the cost of homography calculation. For the memory cost, we propose the frame-level pipelining to reduce the requirement of warped depth maps, and the column-order warping method to remove the Z-buffer in occlusion handling. With the 90nm complementary metal-oxide-semiconductor technology, our view synthesis engine can archive the throughput of 32.4 f/s for HD1080p videos with the gate count of 268.5K and the internal memory of 69.4 kbytes. The experimental result shows our implementation has the similar synthesis quality as the original reference algorithm.