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SEQUENTIAL-GOAL CONSTRAINTS FOR COMPUTER ANIMATION

dc.citation.epage&en_US
dc.citation.issue3en_US
dc.citation.spage153en_US
dc.citation.volume4en_US
dc.citation.woscount3
dc.contributor.authorLIU, WBen_US
dc.contributor.authorKO, MTen_US
dc.contributor.authorCHANG, RCen_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.date.accessioned2014-12-08T15:04:28Z
dc.date.available2014-12-08T15:04:28Z
dc.date.issued1993-07-01en_US
dc.description.abstractThe dynamic constraints technique has been proposed for building geometrical models composed of rigid bodies, which are made to act naturally, according to Newtonian laws, by specifying constraints on their states. In computer animation, the dynamic constraints technique alleviates the work-load of animators who formerly had to plan animated sequences in detail by intuition alone. Nevertheless, for some real-world applications, it is desirable to have a mechanism that makes physically-based elements move according to a given scenario by providing some control states. The control states can be represented by transient constraints that are to be met and then released immediately. In this paper, a technique called the sequential-goal constraints technique is proposed to provide such a mechanism. With the sequential-goal constraints technique, it is easy to specify transient constraints according to a given scenario and derive proper forces and torques to drive an element to meet each transient constraint exactly at a specified time so that the whole motion of the element is continuous and integral.en_US
dc.identifier.doi10.1002/vis.4340040304en_US
dc.identifier.issn1049-8907en_US
dc.identifier.journalJOURNAL OF VISUALIZATION AND COMPUTER ANIMATIONen_US
dc.identifier.urihttp://dx.doi.org/10.1002/vis.4340040304en_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/2964
dc.identifier.wosnumberWOS:A1993MG70900002
dc.language.isoen_USen_US
dc.subjectANIMATIONen_US
dc.subjectDYNAMIC CONSTRAINTSen_US
dc.subjectINVERSE DYNAMICSen_US
dc.subjectPHYSICALLY-BASED MODELen_US
dc.titleSEQUENTIAL-GOAL CONSTRAINTS FOR COMPUTER ANIMATIONen_US
dc.typeArticleen_US

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