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公開日期標題作者
三月-2017Is immersion of any value? Whether, and to what extent, game immersion experience during serious gaming affects science learningCheng, Meng-Tzu; Lin, Yu-Wen; She, Hsiao-Ching; Kuo, Po-Chih; 教育研究所; 資訊工程學系; Institute of Education; Department of Computer Science
三月-2017Is immersion of any value? Whether, and to what extent, game immersion experience during serious gaming affects science learningCheng, Meng-Tzu; Lin, Yu-Wen; She, Hsiao-Ching; Kuo, Po-Chih; 教育研究所; 資訊工程學系; Institute of Education; Department of Computer Science
1-八月-2015Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of in-game charactersCheng, Meng-Tzu; Lin, Yu-Wen; She, Hsiao-Ching; 教育研究所; Institute of Education
1-八月-2014Low Complexity Formant Estimation Adaptive Feedback Cancellation for Hearing Aids Using Pitch Based ProcessingYi FanChiang; Wei, Cheng-Wen; Meng, Yi-Le; Lin, Yu-Wen; Jou, Shyh-Jye; Chang, Tian-Sheuan; 電子工程學系及電子研究所; Department of Electronics Engineering and Institute of Electronics
2013探討數位遊戲對學生之沉浸經驗、學習動機與「生物演化」概念學習之影響林育妏; Lin, Yu-Wen; 佘曉清; She, Hsiao-Ching; 教育研究所
2017連續虹膜影像中利用影像品質評估篩選適用於辨識之影像之研究林俞彣; 林昇甫; Lin, Yu-Wen; Lin, Sheng-Fuu; 生醫工程研究所
2014適用於數位助聽器之快速傅立葉轉換系統的音高式噪音消除與回授消除技術設計林禹文; Lin, Yu-Wen; 周世傑; Jou, Shyh-Jye; 電子工程學系 電子研究所