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dc.contributor.authorHsieh, Ming Yuen_US
dc.contributor.authorTsai, Shi-Chunen_US
dc.date.accessioned2014-12-08T15:13:15Z-
dc.date.available2014-12-08T15:13:15Z-
dc.date.issued2007-10-15en_US
dc.identifier.issn0304-3975en_US
dc.identifier.urihttp://dx.doi.org/10.1016/j.tcs.2007.05.031en_US
dc.identifier.urihttp://hdl.handle.net/11536/10232-
dc.description.abstractRecently, Wu and Huang [I.-C. Wu, D.-Y Huang, A new family of k-in-a-row games, in: The 11th Advances in Computer Games Conference, ACG' 1, Taipei, Taiwan, September 2005] introduced a new game called Connect6, where two players, Black and White, alternately place two stones of their own color, black and white respectively, on an empty Go-like board, except for that Black (the first player) places one stone only for the first move. The one who gets six consecutive (horizontally, vertically or diagonally) stones of his color first wins the game. Unlike Go-Moku, Connect6 appears to be fairer and has been adopted as an official competition event in Computer Olympiad 2006. Connect(m, n, k, p, q) is a generalized family of k-in-a-row games, where two players place p stones on an m x n board alternatively, except Black places q stones in the first move. The one who first gets his stones k-consecutive in a line (horizontally, vertically or diagonally) wins. Connect6 is simply the game of Connect(m, n, 6, 2, 1). In this paper, we study two interesting issues of Connect(m, n, k, p, q): fairness and complexity. First, we prove that no one has a winning strategy in Connect(m, n, k, p, q) starting from an empty board when k >= 4p + 7 and p >= q. Second, we prove that, for any fixed constants k, p such that k - p >= max{3, p} and a given Connect(m, n, k, p, q) position, it is PSPACE-complete to determine whether the first player has a winning strategy. Consequently, this implies that Connect6 played on an m x n board (i.e., Connect(m, n, 6, 2, 1)) is PSPACE-complete. (c) 2007 Elsevier B.V. All rights reserved.en_US
dc.language.isoen_USen_US
dc.subjectk-in-a-row gamesen_US
dc.subjectcomputational complexityen_US
dc.subjectmathematical gamesen_US
dc.titleOn the fairness and complexity of generalized k-in-a-row gamesen_US
dc.typeArticleen_US
dc.identifier.doi10.1016/j.tcs.2007.05.031en_US
dc.identifier.journalTHEORETICAL COMPUTER SCIENCEen_US
dc.citation.volume385en_US
dc.citation.issue1-3en_US
dc.citation.spage88en_US
dc.citation.epage100en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000250417300008-
dc.citation.woscount4-
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