完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Keng, Shih-Ling | en_US |
dc.contributor.author | Lee, Wang-Yeh | en_US |
dc.contributor.author | Chuang, Jung-Hong | en_US |
dc.date.accessioned | 2014-12-08T15:15:10Z | - |
dc.date.available | 2014-12-08T15:15:10Z | - |
dc.date.issued | 2007-01-01 | en_US |
dc.identifier.issn | 0178-2789 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1007/s00371-006-0082-7 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/11397 | - |
dc.description.abstract | This paper presents an efficient caching-based rendering technique for translucent materials. The proposed caching scheme, inspired by the irradiance caching method, is integrated into a hierarchical rendering technique for translucent materials. We propose a split-disk model to determine the cache distribution and derive the subsurface illuminance gradient used for interpolation by reformulating the equation of dipole diffusion approximation as a 3D convolution process. Our experiments show that only a few caches are required to interpolate the entire image, while the visual difference is negligible. The speedup could be achieved up to one order of magnitude. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | subsurface scattering | en_US |
dc.subject | BSSRDF | en_US |
dc.subject | light transport | en_US |
dc.subject | diffusion theory | en_US |
dc.subject | realistic image synthesis | en_US |
dc.title | An efficient caching-based rendering of translucent materials | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.1007/s00371-006-0082-7 | en_US |
dc.identifier.journal | VISUAL COMPUTER | en_US |
dc.citation.volume | 23 | en_US |
dc.citation.issue | 1 | en_US |
dc.citation.spage | 59 | en_US |
dc.citation.epage | 69 | en_US |
dc.contributor.department | 資訊工程學系 | zh_TW |
dc.contributor.department | Department of Computer Science | en_US |
dc.identifier.wosnumber | WOS:000242613900006 | - |
dc.citation.woscount | 4 | - |
顯示於類別: | 期刊論文 |