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dc.contributor.authorKeng, Shih-Lingen_US
dc.contributor.authorLee, Wang-Yehen_US
dc.contributor.authorChuang, Jung-Hongen_US
dc.date.accessioned2014-12-08T15:15:10Z-
dc.date.available2014-12-08T15:15:10Z-
dc.date.issued2007-01-01en_US
dc.identifier.issn0178-2789en_US
dc.identifier.urihttp://dx.doi.org/10.1007/s00371-006-0082-7en_US
dc.identifier.urihttp://hdl.handle.net/11536/11397-
dc.description.abstractThis paper presents an efficient caching-based rendering technique for translucent materials. The proposed caching scheme, inspired by the irradiance caching method, is integrated into a hierarchical rendering technique for translucent materials. We propose a split-disk model to determine the cache distribution and derive the subsurface illuminance gradient used for interpolation by reformulating the equation of dipole diffusion approximation as a 3D convolution process. Our experiments show that only a few caches are required to interpolate the entire image, while the visual difference is negligible. The speedup could be achieved up to one order of magnitude.en_US
dc.language.isoen_USen_US
dc.subjectsubsurface scatteringen_US
dc.subjectBSSRDFen_US
dc.subjectlight transporten_US
dc.subjectdiffusion theoryen_US
dc.subjectrealistic image synthesisen_US
dc.titleAn efficient caching-based rendering of translucent materialsen_US
dc.typeArticleen_US
dc.identifier.doi10.1007/s00371-006-0082-7en_US
dc.identifier.journalVISUAL COMPUTERen_US
dc.citation.volume23en_US
dc.citation.issue1en_US
dc.citation.spage59en_US
dc.citation.epage69en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000242613900006-
dc.citation.woscount4-
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