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dc.contributor.author林宇玲en_US
dc.contributor.authorYu-Lin Linen_US
dc.date.accessioned2015-05-22T08:01:22Z-
dc.date.available2015-05-22T08:01:22Z-
dc.date.issued2010en_US
dc.identifier.urihttp://hdl.handle.net/11536/123724-
dc.description.abstract本文嘗試從Žižek的觀點,發展出一套解析線上遊戲意識型態的分析策略,並輔以實例來說明。首先,本文介紹Žižek對Lacan完整欲望圖的詮釋和對傳統意識型態的批評,試圖以其「超越召喚」的訴求,走出文本分析的侷限。其次,利用完整欲望圖的兩層次-即意義層和快感層,發展一套解讀線上遊戲文本的意識型態分析策略。 最後則以目前風行的免付費線上遊戲【楓之谷】,進行自傳式民俗誌的實例解讀。作者利用親身經驗來說明線上遊戲如何在無意識層面發揮意識型態的效果,同時配合玩家的電玩實踐一再生產遊戲的信念。本文試圖藉由個案進一步解釋Žižek的「超越召喚」觀點,如何用來彌補傳統意識型態研究的不足。zh_TW
dc.description.abstractBased on Žižek's work, this paper tries to develop a set of strategies online game Maplestory as an example. This paper includes three parts. In order to go beyond textual analysis, first of all, this paper introduces Žižek's interpretation about Lacan's complete graph of desire and his critique of traditional ideological studies. Secondly, based on the two levels of complete graph of desire, this paper develops a set of strategies of ideological analysis to examine the ideology of online games. Thirdly, this paper is engaged in auto-ethnographic reading Maplestory, a free-of-charge massively multiplayer online role playing game, in order to explain how the online games exercise their ideological effects in the unconscious aspect and how the gamers reproduce the beliefs of online games through the process of playing. Moreover, this paper also tries to affirm Žižek's idea that 'beyond interpellation' is a necessary complement to traditional ideological studies.en_US
dc.language.isozh_TWzh_TW
dc.subject召喚zh_TW
dc.subject自傳式民俗誌zh_TW
dc.subject快感zh_TW
dc.subjectzh_TW
dc.subject意識型態zh_TW
dc.subject齊澤克zh_TW
dc.subject線上遊戲zh_TW
dc.subjectinterpellationzh_TW
dc.subjectautoethnographyzh_TW
dc.subjectenjoymentzh_TW
dc.subjectjouissancezh_TW
dc.subjectideologyzh_TW
dc.subjectŽižekzh_TW
dc.subjectonline gamezh_TW
dc.title超越召喚:線上遊戲的快感從Žižek的觀點解析線上遊戲的意識型態運作zh_TW
dc.titleBeyond Interpellation: Enjoyment in Online Game from the Perspective of Žižek to Analyze the Ideology of Online Gameen_US
dc.identifier.journal資訊社會研究zh_TW
dc.identifier.journalJournal of Cyber Culture and Information Societyen_US
dc.citation.volume18en_US
dc.citation.spage245en_US
dc.citation.epage274en_US
dc.contributor.departmentDepartment of Communication and Technologyen_US
dc.contributor.department傳播與科技學系zh_TW
顯示於類別:資訊社會研究


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