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dc.contributor.authorWang, Tsaipeien_US
dc.contributor.authorLiaw, Keng-Teen_US
dc.date.accessioned2015-12-02T03:00:57Z-
dc.date.available2015-12-02T03:00:57Z-
dc.date.issued2014-01-01en_US
dc.identifier.isbn978-1-4799-4562-7en_US
dc.identifier.issnen_US
dc.identifier.urihttp://hdl.handle.net/11536/128603-
dc.description.abstractThis paper describes a new approach to driving style imitation in simulated car racing games. Our goal is to be able to create non-personal characters (NPCs) that both run competitively and exhibit some driving style traits of the player being imitated. We introduce a style evaluator function that can measure the style similarity between driving records even from different tracks. The effectiveness of such style evaluators are verified using driving records of both NPCs and human players. To build NPC drivers that can imitate particular human players, we use a base driver AI based on a fuzzy logic controller and optimizes its parameters using multi-objective evolution. This is the first work on driver imitation that actually allows several human players to drive in their only natural, not instructed, styles. Our results show evidences that the created imitator NPCs do possess traits of styles of the respective human players being modeled.en_US
dc.language.isoen_USen_US
dc.subjectsimulated car racingen_US
dc.subjectTORCSen_US
dc.subjectfuzzy rulesen_US
dc.subjectmulti-objective evolutionen_US
dc.subjectcomputer gamesen_US
dc.subjectplayer imitationen_US
dc.titleDriving Style Imitation in Simulated Car Racing Using Style Evaluators and Multi-objective Evolution of a Fuzzy Logic Controlleren_US
dc.typeProceedings Paperen_US
dc.identifier.journal2014 IEEE CONFERENCE ON NORBERT WIENER IN THE 21ST CENTURY (21CW)en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000360828700020en_US
dc.citation.woscount0en_US
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