Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 編輯室 | en_US |
dc.date.accessioned | 2016-03-22T03:41:12Z | - |
dc.date.available | 2016-03-22T03:41:12Z | - |
dc.date.issued | 2015-07-15 | en_US |
dc.identifier.uri | https://yaucenter.web.nctu.edu.tw/?p=2590&lang=tw | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/129257 | - |
dc.description.abstract | 針對本期專題「數學與應用」,我們選擇一個特別角度切入:「數學與 3D 產業」。傳統上數學應用多與科學「發現」有關,但我們想關注數學在設計「發明」上的應用。 | zh_TW |
dc.language.iso | zh_TW | en_US |
dc.subject | 數理人文 | zh_TW |
dc.title | 編輯曲線 動畫也需要數學 | zh_TW |
dc.type | Journal | en_US |
dc.contributor.department | Shing-Tung Yau Center | en_US |
dc.contributor.department | 丘成桐中心 | zh_TW |
Appears in Collections: | Mathematics, Science, History, and Culture |
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