标题: 虚拟世界平台使用者之虚拟生活与社交互动行为探勘预测与推荐研究
Research on Mining User Virtual Life and Social Contact Activities for Predictions and Recommendations in Virtual World Platforms
作者: 刘敦仁
LIU DUEN-REN
国立交通大学资讯管理研究所
关键字: 虚拟世界;虚拟生活;社交互动;探勘分析;朋友推荐;商品推荐;客户流失预测;Virtual world;Virtual Life;Social Contact;Data Mining;Friend Recommendation;Product_x000d_
Recommendation;Customer Churn Prediction
公开日期: 2015
摘要: 虚拟世界网站平台除了提供游戏相关功能之外,并提供使用者以独特的虚拟身分经营虚
拟生活,例如透过购买虚拟商品建立虚拟住家等;平台亦提供各种虚拟社交互动包括聊天、
留言、交友、拜访等,让使用者建立社交互动生活圈。虚拟世界的蓬勃发展,使得使用者在
虚拟世界的需求越來越大,亦提升了虚拟世界市场之成长与竞争。因此,如何增进使用者经
营虚拟生活与社交互动的意愿,结交虚拟世界朋友、带动使用者购买虚拟商品,进而留住客
户及增加使用者对于虚拟世界的黏着度,是虚拟世界重要的研究议题。
目前针对虚拟世界的相关研究仍着重在探讨使用者对于虚拟世界的态度及喜好影响因子
分析,本计画主要是虚拟世界使用者之虚拟生活与社交互动行为探勘预测与推荐研究。目前
相关文献未探讨以使用者之虚拟生活与社交互动行为模式为导向之虚拟世界朋友推荐研究,
亦尚未有相关文献考量使用者虚拟生活商品购买特性,以及社交互动模式之影响,來发展虚
拟商品推荐系统,此外,客户流失预测相关文献并未综合考量使用者的虚拟生活与社交互动
行为(拜访、交友)变化,以及社交生活圈邻居之影响。虚拟世界的虚拟生活特性与使用者
互动模式有别于现实世界,因此传统朋友推荐、商品推荐及客户流失预测之分析方法,无法
有效的适用于虚拟世界之推荐与预测。
本计画提出虚拟世界研究之创新想法,研究架构将以虚拟生活及虚拟世界的互动关系分
析为主轴,分别探讨虚拟世界朋友推荐、虚拟商品推荐及客户流失预测。本计画将分三年完
成,计画的第一年将探勘分析虚拟世界使用者之重要特性与相似度,并探勘分析其虚拟互动
行为模式及互动关系强度,进一步结合使用者相似度及互动关系强度,研发虚拟世界朋友推
荐的新方法。本计画的第二年将探勘分析使用者虚拟生活特征、视觉化商品组合特性,以及
社交生活圈邻居、互动模式与强度对于使用者购买虚拟商品之影响,來设计发展虚拟世界虚
拟商品推荐的新方法。最后,本计画的第三年将进一步探勘分析使用者虚拟生活、社交互动
及游戏行为变化趋势,以及使用者的生活圈邻居流失影响,來设计发展虚拟世界客户流失预
测的新方法。
本计画提出虚拟世界研究创新的研究构想,以虚拟生活及虚拟社交互动分析为基础,研
发新颖的虚拟世界朋友推荐方法、虚拟商品推荐方法及客户流失预测方法,将有学术创新性
贡献。本计画将以实际的虚拟世界网站平台资料进行方法的实作发展与实验评估,研究成果
将可实际应用于虚拟世界网站平台,本研究预期对于虚拟世界使用者之虚拟生活与社交互动
行为探勘预测与推荐之实务应用有所贡献。
Virtual world platforms provide various game functions and allow users to create virtual identities for
enacting virtual life activities such as Virtual Homes or Virtual Farms. Virtual world platforms also provide
various virtual social contact activities such as making friends, visiting, chatting, messaging, etc., for users to
interact with each other and create virtual social life circles. The rapid growth of virtual worlds increasingly
promotes the service needs and market competitions of virtual worlds. Therefore, emerging research issues
regarding virtual worlds are worth to explore, including the enhancement of users’ virtual life and social
contact activities, recommendations of virtual friends and virtual products, and retention of customers to
increase users’ loyalty and stickiness to virtual worlds.
Related studies in virtual worlds focus on evaluating the factors that affect user behaviors and
preferences. This project aims to develop novel prediction and recommendation methods for virtual worlds
via analyzing the virtual life and social contact activities of users. The features of virtual life and social
contact activities are not studied comprehensively in traditional friend recommendation approaches. Existing
studies also do not exploit the characteristics of virtual-life product purchases and the shopping influences of
virtual social contacts for product recommendations. Moreover, related studies on customer churn
predictions do not consider the changing trends of users’ virtual life and social contact activities, and the
influences of neighbors in social life circles. Due to the differences between real-world and virtual-world in
virtual life and social contact activities, conventional friend and product recommendation and customer
churn prediction approaches do not perform satisfactorily for virtual world platforms.
This project proposes novel ideas in utilizing the analysis of virtual life and social contact activities for
developing virtual friend recommendation, product recommendation, and customer churn prediction methods
suitable for virtual world platforms. In the first year, this project will develop mechanisms to analyze the
similarity and contact strength of users based on users’ virtual life and social contact activities; both user
similarity and contact strength will be considered to develop novel friend recommendation approaches. In the
second year, this project will analyze users’ virtual-life features and associations of virtual-life products;
analyze the shopping influences of different social contacts and contact strength of neighbors in social life
circles; and the above analysis will be considered comprehensively to develop novel virtual product
recommendation methods. In the third year, this project will analyze the changing trends of users’ virtual life,
social contact and game activities; analyze the attrition influences of neighbors in social life circles; and the
analysis will be explored jointly to develop new customer churn prediction methods for virtual worlds.
This project will contribute to developing novel methods for virtual friend and product
recommendations and customer churn predictions in virtual worlds, based on analyzing users’ virtual life and
social contact activities. The proposed methods will be evaluated and validated on a practical virtual world
platform. Our research results are expected to provide practical contributions in the recommendations and
predictions of users’ virtual life and social contact behaviors in virtual worlds.
官方说明文件#: NSC102-2410-H009-050-MY3
URI: http://hdl.handle.net/11536/129997
https://www.grb.gov.tw/search/planDetail?id=11265094&docId=453574
显示于类别:Research Plans