Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 邱琨皓 | en_US |
dc.date.accessioned | 2017-03-13T00:52:01Z | - |
dc.date.available | 2017-03-13T00:52:01Z | - |
dc.date.issued | 2017-03-12 | en_US |
dc.identifier.uri | http://castnet.nctu.edu.tw/castnet/article/10541?issueID=645 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/132492 | - |
dc.description.abstract | 實況遊戲潮流興起,改變了遊戲產業,吸引大量商機但同時也隱藏了些許疑慮。 | zh_TW |
dc.language.iso | zh_TW | zh_TW |
dc.subject | 文化現象 | zh_TW |
dc.title | 實況遊戲 商機與爭議 | zh_TW |
dc.citation.issue | 喀報第兩百五十九期 | en_US |
dc.contributor.department | Department of Communication and Technology | en_US |
dc.contributor.department | 傳播與科技學系 | zh_TW |
Appears in Collections: | Cast Net |
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