完整後設資料紀錄
DC 欄位語言
dc.contributor.authorCheng, Meng-Tzuen_US
dc.contributor.authorLin, Yu-Wenen_US
dc.contributor.authorShe, Hsiao-Chingen_US
dc.contributor.authorKuo, Po-Chihen_US
dc.date.accessioned2017-04-21T06:56:15Z-
dc.date.available2017-04-21T06:56:15Z-
dc.date.issued2017-03en_US
dc.identifier.issn0007-1013en_US
dc.identifier.urihttp://dx.doi.org/10.1111/bjet.12386en_US
dc.identifier.urihttp://hdl.handle.net/11536/133294-
dc.description.abstractMany studies have shown the positive impact of serious gaming on learning outcomes, but few have explored the relationships between game immersion and science learning. Accordingly, this study was conducted to investigate the effectiveness of learning by playing, as well as the dynamic process of game immersion experiences, and to further identify whether, and to what extent, immersion affects science learning through serious gaming by using the techniques of cluster analysis. A total of 63 seventh-grade students participated in the study, and a quasi-experimental research design was employed. The results demonstrated that the students gained a holistic understanding of the relevant scientific concepts because their performances on the scenario-based science assessment were significantly improved across serious gameplaying occasions, and the effect of learning was retained long term. Moreover, serious gaming provided students with the experience of immersion insofar as the students indicated a greater degree of immersion in the game over time. Furthermore, two core clusters presenting meaningful patterns, high gaming performance/high immersion and high science learning/low immersion, were revealed. Finally, various interpretations and implications of the obtained data are discussed.en_US
dc.language.isoen_USen_US
dc.titleIs immersion of any value? Whether, and to what extent, game immersion experience during serious gaming affects science learningen_US
dc.identifier.doi10.1111/bjet.12386en_US
dc.identifier.journalBRITISH JOURNAL OF EDUCATIONAL TECHNOLOGYen_US
dc.citation.volume48en_US
dc.citation.issue2en_US
dc.citation.spage246en_US
dc.citation.epage263en_US
dc.contributor.department教育研究所zh_TW
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentInstitute of Educationen_US
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000394903500002en_US
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